hammer lagging
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Re: hammer lagging
Posted by $loth on Tue Jul 6th at 8:50pm 2004


When i am making my map, hammer decides that after i have edited a brush, it will randomly stop and end up somewhere else.

It can't be my specs, athlone xp 2500, gf4 mx440, 512 pc2700

It even does this in flatview :S

help appreciated

[addsig]



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Re: hammer lagging
Posted by Gorbachev on Tue Jul 6th at 8:55pm 2004


Could be anything, in some of my cases my map is too big in the 2D views so I have to scroll/zoom in a lot to get Hammer to respond fast enough for my tastes. If this happens from a fresh small map then my suggestion means nothing. If your map is large though, try zooming in on all your 2D views so that it doesn't have to render so much on your screen at once. [addsig]



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Re: hammer lagging
Posted by ReNo on Tue Jul 6th at 8:55pm 2004


What is it that is "stopping and end(ing) up somewhere else"? Is it your 3D view, your mouse pointer, the 2D views, or something else?
[addsig]




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Re: hammer lagging
Posted by scary_jeff on Tue Jul 6th at 10:28pm 2004


Sounds like a dodgy mousewheel. Mine used to do it sometimes.



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Re: hammer lagging
Posted by G.Ballblue on Wed Jul 7th at 4:02am 2004


It could be a fiew things: (not sure though, just theories)

Make sure you have "center on camera after movement in 3d". Even though it doesn't sound like you're moving your 3d camera 1 second after you spawn an object, just check it anyway. Gotta check anything when trouble shooting

Two things: When you say "stop", do you mean, hammer freezes up on you? (a,la stops responding, then responds normally after a few seconds), or, that hammer freezes, AND your position in the 2d Camera moves?

Check this as well - Do you have any other version of WC / Hammer on your hardrive? They might conflict with each other (I'm not sure... Hammer and WC ARE beta, and aren't the most stable editing tools I've ever seen). I think Hammer itself isn't the most stable of the WC series.

You say hammer. What version? Beta 3.5? ~beta~ or are you using 3.4?

There may not be a solution. WC 2.1's 3d corrupted for absolutely no reason for me -- and the damage was permanent. Hammer seemed to crash every time I finished compiling a map. Happened all the time.

If all else fails, try another veresion of WC/VHE. : I hope this helps ya m'ioght. Doubt I'm right, just trying to shed some light.

[addsig]




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Re: hammer lagging
Posted by Andrei on Wed Jul 7th at 6:26am 2004


Try pressing ctrl+alt+del and see whats draining your resources.OR, is any of your compilers set on high priority? [addsig]



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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 7:15am 2004


wasn't too clear, hammer 3.4, and its in the 3d view that this happens, i try and go forward in 3d view, but it will stop, and then end up on the other side :S

The Map is quite big.

[addsig]




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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 7:36am 2004


This usually just happens, after i've saved my map, and for a few seconds. Then it will go back to normal. [addsig]



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Re: hammer lagging
Posted by Leperous on Wed Jul 7th at 10:12am 2004


Try lowering the number of undo levels or the 'back clipping plane' level (in Hammer options), though my lower-spec computer doesn't have a problem with really high settings. Try upgrading to 3.5 if that doesn't help.



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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 10:21am 2004


Still didn't work guess i wil have to try 3.5 beta.

I'll tell you if that works.

[addsig]




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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 10:27am 2004


smiley Hammer crashes, when i open up the hogwarts rmf,even the .map didn't work.

[addsig]




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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 10:34am 2004


smiley Now hammer won't even open up my map in 3.4, it also crashes.

I might as well start a map for HL2.

[addsig]




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Re: hammer lagging
Posted by Forceflow on Wed Jul 7th at 11:20am 2004


Do a full reinstall of Hammer ....
[addsig]




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Re: hammer lagging
Posted by Orpheus on Wed Jul 7th at 11:26am 2004


un-install hammer>run spybot>run regclean>reboot>re-install hammer.

if this fails, try loading another rmf.

[addsig]




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Re: hammer lagging
Posted by Yak_Fighter on Wed Jul 7th at 11:29am 2004


I used to have lag problems in hammer whenever I tried to edit the snarkpitcrewmap. My only solution was to hide like 75 of the map that I wasn't bothering with at the time. Then I got a new computer and haven't had a problem since. I'd think you're using a crappy computer that can't handle your huge map. (and by crappy, I'm saying around p3 650, 256mg ram, geforce1)





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Re: hammer lagging
Posted by Orpheus on Wed Jul 7th at 11:32am 2004


*whispers*

joe, his computers huge..

[addsig]




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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 11:49am 2004


? posted by Orpheus

*whispers*

joe, his computers huge..

why thank you

I've tryed loading in another rmf, and it worked, then went to load up the dm_hogwarts rmf, didn't work, guess its just too big *sigh*

[addsig]




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Re: hammer lagging
Posted by Yak_Fighter on Wed Jul 7th at 11:58am 2004


oops... reading is good



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Re: hammer lagging
Posted by ReNo on Wed Jul 7th at 12:17pm 2004


You definately installed 3.5 beta right yes? You know it has to be installed over the top of 3.4, by just replacing the old .exe with the new?

I'm sure you did that, but its worth checking If you want you can send me the rmf and I'll try loading it on my computer, to see if its just something at your end.

reno@elva-mod.co.uk
[addsig]




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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 1:48pm 2004


Thanks reno, yea i did copy the exe over the 3.4 one. But no luck [addsig]




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