hammer lagging
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Re: hammer lagging
Posted by ReNo on Wed Jul 7th at 2:31pm 2004


Works fine on my computer mate, dunno what to suggest other than uninstall hammer and then reinstall it.
[addsig]




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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 2:39pm 2004


Tryed that, just after you pm'd me, but still didn't work, eve when i put hammers priority to 'high'.

Maybe its just a start fresh situation

Anyways, thanks for the help people, i'm gona get started on my hl2 map.

[addsig]




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Re: hammer lagging
Posted by G.Ballblue on Wed Jul 7th at 6:19pm 2004


rmf files generally aren't portable from one version of WC to the next... Trying to do so generally makes the file un-usable in any version. Try WC 3.3 ? It's about as close as to hammer as it gets, and I find its more reliable then any version of hammer or WC.

Use the map file when trying to port the map to another version of WC.

[addsig]




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Re: hammer lagging
Posted by fishy on Wed Jul 7th at 7:24pm 2004


? posted by G.Ballblue

rmf files generally aren't portable from one version of WC to the next... Trying to do so generally makes the file un-usable in any version.

i save all my work as rmf files, and i've never had a problem opening anything after updating my hammer versions.





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Re: hammer lagging
Posted by $loth on Wed Jul 7th at 7:35pm 2004


It crashed 3.4, then i tryed it in 3.5 also, as fishy said, i also dont get a prob when updating hammer versions. [addsig]



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Re: hammer lagging
Posted by Orpheus on Wed Jul 7th at 7:37pm 2004


? posted by fishy
? posted by G.Ballblue

rmf files generally aren't portable from one version of WC to the next... Trying to do so generally makes the file un-usable in any version.

i save all my work as rmf files, and i've never had a problem opening anything after updating my hammer versions.

the only issues updating were from 2.1 to 3.3 ..

from 3.3 to 3.5 no issues have been reported to my knowledge.

[addsig]




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Re: hammer lagging
Posted by Gorbachev on Wed Jul 7th at 10:20pm 2004


? posted by ReNo
You definately installed 3.5 beta right yes? You know it has to be installed over the top of 3.4, by just replacing the old .exe with the new?

I'm sure you did that, but its worth checking If you want you can send me the rmf and I'll try loading it on my computer, to see if its just something at your end.

reno@elva-mod.co.uk

I have 3.4 and 3.5 in the same folder named differently and they both work just fine. I can switch between the two if need be. You do not have to overwrite the .exe.

There should not be issues with porting a map between 3.3 and up. I've done it myself plenty of times with complex stuff, the problem lies somewhere else.

I'd still try my suggestion which tailors on the same principle as yak_fighter's which is that you might have too much showing at once. Try scrolling your 2D windows in so that it shows a much smaller window, you'd be surprised at how it will respond better once your map gets larger. (Even on a higher class computer than what he said was used.)

[addsig]




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Re: hammer lagging
Posted by Orpheus on Wed Jul 7th at 10:37pm 2004


i have only 3.5 installed.. not an over-written 3.4 or 3.4

mine works error-free.

run "msconfig" turn off anything non-essential.

[addsig]




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Re: hammer lagging
Posted by Dred_furst on Fri Jul 9th at 9:24am 2004


THis could be because you got 2 or more maps already open in hammer. this happens to me when 2 apps are using opengl. try closing one of the maps that are open if there are 2 or more. also try closing all other apps using opengl. [addsig]



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Re: hammer lagging
Posted by $loth on Fri Jul 9th at 10:02am 2004


No other apps using open gl. It will open other maps, just not this one. [addsig]



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Re: hammer lagging
Posted by ReNo on Fri Jul 9th at 11:39am 2004


? quote:
i have only 3.5 installed.. not an over-written 3.4 or 3.4

mine works error-free.

run "msconfig" turn off anything non-essential.


Whether it works or not as far as your eyes can see, its still probably unwise to do. Hammer 3.4 comes with numerous files that 3.5 does not, such as sprites to use in editor (such as the lightbulb, speaker, etc...), prefabs, help files, and so on. Surely you are missing all of these things because you just use the single executable files that comes with 3.5?

[addsig]




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Re: hammer lagging
Posted by $loth on Mon Jul 12th at 8:44am 2004


I oughta slap those bitches who made hammer, this may sound crazy but......

I tryed opening my hogwarts map, with half life config, didn't open, tryed opening it with cs config, it opened! :O I will not be entering my map for the comp, but expect it to come out for HL2/ CS source

[addsig]




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Re: hammer lagging
Posted by ReNo on Tue Jul 20th at 1:45pm 2004


After reinstalling hammer, did you definately get the most up to date FGD? It may be the case that you are using entities or entity settings that were added in a recent FGD, and once you reinstalled you were using an older one that caused problems with those settings. That could explain the crashing...though obviously the lagging is still an issue. [addsig]



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Re: hammer lagging
Posted by $loth on Wed Jul 28th at 11:27am 2004


Just a quick up to dater! I might even be able to get Hogwarts into the dead line! I done some editing on hogwarts and got it to open up in hammer with HL settings! Its about 90% complete with... 3 days left! I really should stop talking and get on with it! [addsig]



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Re: hammer lagging
Posted by ReNo on Wed Jul 28th at 11:40am 2004


You have an extra week Sloth, check the front page [addsig]



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Re: hammer lagging
Posted by $loth on Wed Jul 28th at 11:42am 2004


*checks heartbeat* *wipes forehead* smileysmileysmileysmileysmiley [addsig]



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Re: hammer lagging
Posted by JFry on Fri Jul 30th at 9:46am 2004


Just wondering, did you ever solve the problem of hammer lagging? If not I'm guessing you might need new video drivers.



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Re: hammer lagging
Posted by $loth on Fri Jul 30th at 10:19am 2004


Yea i mostly did, apart from when i do a save [ ctrl and s ] it will go laggy for a few seconds, then goes back to normal. It might be because I overclocked my gf4. [addsig]



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Re: hammer lagging
Posted by wil5on on Sat Jul 31st at 2:00am 2004


... maybe thats because... its saving the map? That will generally slow most programs down...

[addsig]




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Re: hammer lagging
Posted by $loth on Sat Jul 31st at 6:51am 2004


? posted by wil5on

... maybe thats because... its saving the map? That will generally slow most programs down...

And here I was thinking it would speed things up

[addsig]





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