BSP crashes
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Re: BSP crashes
Posted by whiteLegion on Sun Jul 11th at 3:51am 2004


the problem is bsp crashes when I compile. After hull 0 when it is whriting the .prt file it crashes. What the heck is it? I don't know if the is related but when I cordon off an area for quick compiles I get several errors that say I have brushes outside of the world. I got to those brushes but the editor says they don't exist?! IF anyone can help me I would be appreciative. Thanks

-WL

[addsig]




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Re: BSP crashes
Posted by JFry on Sun Jul 11th at 5:41am 2004


the brush outside world error is generally a side effect of using the cordon tool so I wouldn't worry about it too much. As for the real problem I can't really guess without some more info. Post your compile log plz.



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Re: BSP crashes
Posted by G.Ballblue on Sun Jul 11th at 5:55am 2004


I can spot error pretty easily (not bragging, and can't spot all errors 100%, but I can spot them pretty well).

Do as jfry said and post your compile log. Few thing: are you doing VIS and RAD on full? If you are, tell us -- there should be a long lenth to your log if you are. If its short, then theres an erorr. (helps me spot it) hull 0 generally refers to LEAKs if I'm not mistaken..

[addsig]




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Re: BSP crashes
Posted by fraggard on Sun Jul 11th at 9:21am 2004


? posted by G.Ballblue

I can spot error pretty easily (not bragging, and can't spot all errors 100%, but I can spot them pretty well).

especially since they're output with "ERROR" to mark the errors





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Re: BSP crashes
Posted by Orpheus on Sun Jul 11th at 11:22am 2004


? posted by fraggard
? posted by G.Ballblue

I can spot error pretty easily (not bragging, and can't spot all errors 100%, but I can spot them pretty well).

especially since they're output with "ERROR" to mark the errors

you have a gift fragman.. if i were to post a thread on the top 10 people who made me laugh most often, you would definitely be on it..

the saddest thing about snarkpit is, making friendships that have zero chance of ever meeting in person... i would love to shake your hand just once in gratitude for all the times you have made me wet myself

*goes and changes, once again*

[addsig]




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Re: BSP crashes
Posted by fishy on Sun Jul 11th at 11:41am 2004


? posted by Orpheus

you have a gift fragman.. if i were to post a thread on the top 10 people who made me laugh most often, you would definitely be on it..

would everyone need to vote in it?





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Re: BSP crashes
Posted by ReNo on Sun Jul 11th at 11:46am 2004


LOL, low blow fishy
[addsig]




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Re: BSP crashes
Posted by Orpheus on Sun Jul 11th at 12:06pm 2004


? posted by fishy
? posted by Orpheus

you have a gift fragman.. if i were to post a thread on the top 10 people who made me laugh most often, you would definitely be on it..

would everyone need to vote in it?

you are showing your ass fish, its obvious you didn't actually read my words, cause the list would be entirely written by me.. you would never have a say in its creation..

you would be on it, your inability to differentiate between things causes you to look silly, and i have to laugh at it, cause i have never seen anyone do it quite so well as you.

try to comprehend, before you reply.

its not a crime to make a mistake, it is however one to do it repeatedly.. you made a mistake, you are compounding it with this continuation.. bury it, cause it will only lead to more pain.

[addsig]




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Re: BSP crashes
Posted by fishy on Sun Jul 11th at 12:17pm 2004


err, i only asked a simple question.



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Re: BSP crashes
Posted by Gwil on Sun Jul 11th at 12:31pm 2004


Silence in court! Lets not let arguments spill over into threads, let alone right across the forums..

Play nicely folks
[addsig]




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Re: BSP crashes
Posted by fraggard on Sun Jul 11th at 1:38pm 2004


? posted by Orpheus

you have a gift fragman.. if i were to post a thread on the top 10 people who made me laugh most often, you would definitely be on it..

the saddest thing about snarkpit is, making friendships that have zero chance of ever meeting in person... i would love to shake your hand just once in gratitude for all the times you have made me wet myself

*goes and changes, once again*

I have this long speech of gratitude for that compliment, but Gwil might ban me if I drag this thread more off topic





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Re: BSP crashes
Posted by Gwil on Sun Jul 11th at 1:47pm 2004


Topic deviation is punishable only by death!

*stops sending topic off course himself*



[addsig]




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Re: BSP crashes
Posted by Orpheus on Sun Jul 11th at 1:49pm 2004


? posted by fraggard

I have this long speech of gratitude for that compliment, but Gwil might ban me if I drag this thread more off topic

my PM works just fine frag

at least it works fine when someone wants to bitch at me

[addsig]




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Re: BSP crashes
Posted by whiteLegion on Sun Jul 11th at 4:52pm 2004






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Re: BSP crashes
Posted by G.Ballblue on Sun Jul 11th at 6:39pm 2004


I read over the log -- and compared it to one of mine. I didn't see anything wrong in the log, it looks like one of those things you going to have to hunt down --

To anyone here --- give him the definition of what prt file is. It might help (?)

Why do your path names have no in them? Are you sure "D:" is your main drive?

I frag, I don't spot errors by the word ERROR. I spot them DURING the compile, so if I compile on full vis and rad, and get a 2 second compile on a map that took 4 weeks to make, I can take it there's a problem -

[addsig]




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Re: BSP crashes
Posted by JFry on Sun Jul 11th at 6:45pm 2004


hmmm very strange indeed. I'm not sure why it wouldn't run vis since it wrote the portal file ok. I can only assume it has something to do with this line:

SolidBSP [hull 0] 500...1000...1500...2000... 22484 (6.70 seconds)

Unfortunately I don't know much about hulls but I think there is at least one person here who does. The only suggestion I can give you is try to copy your entire level into a new file. Sometimes this can fix obscure problems like this one. At any rate good luck with it!





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Re: BSP crashes
Posted by Gorbachev on Sun Jul 11th at 7:22pm 2004


I had this problem before, but I don't know if it applies to you, I was using Cagey's CSG only and a certain set of tools crashed for BSP at the same point as yours. I would suggest trying a different BSP tool and see if that works better. (Try a mix and match of Zoner's, Merl's and Cagey's for best results.) As for me some tools crashed at certain points for no apparent reason, but with the exact same .map it worked fine with a different tool. [addsig]



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Re: BSP crashes
Posted by Yak_Fighter on Sun Jul 11th at 8:09pm 2004


I don't get it. It says right in the log that the BSP file has been successfully generated...

I'd take a random guess and say you have a leak, so fix that
In addition, why didn't you run vis at all? If you've got a huge map that's sorta necessary...





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Re: BSP crashes
Posted by fraggard on Mon Jul 12th at 2:56am 2004


? posted by whiteLegion

///IT CRASHES WHEN WRITING THE PORTAL FILE!
///MAP SPECS: Brushes = 6930, Faces = 41216, PointEntities = 140,

It seems to generate the BSP anyway. What exactly happens when it crashes? Does it(windows or the tools) give you an error of any kind? What's the error, if there is one?

According to the log, VIS is not running, and neither is RAD. Try running it with merl's or zoner's tools' to check if the map is creating the problem or the tools are.

Also, try running the map generated by HLBSP by manually copying it into your valve/maps folder, check if it works.





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Re: BSP crashes
Posted by Rumple on Mon Jul 12th at 3:33am 2004


I had this problem once the bsp would be generated but it was only 1kb, i checked the .map file and it was empty (the rmf was fine) i just re-exported to .map and it worked fine
[addsig]





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