BSP crashes
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Re: BSP crashes
Posted by fishy on Mon Jul 12th at 6:49am 2004


you could also try running each of the processes with the -chart paramater. if the map is large enough, there may be a max error that hammer doesn't pick up on. it's happened to me on more than one occasion. once i remember it didn't catch the max_patches error, and once because i hadn't set the -texdata for all the compile processes.



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Re: BSP crashes
Posted by Adam Hawkins on Tue Jul 13th at 11:33am 2004


This isn't the map you mentioned in the General Banter section a while back would it? The one with 8000 brushes?

If it is, that might be why it isn't compiling. I'll give you an example, my flf_sorrow map has just under 3000 brushes and it has some pretty hefty vertex manipulation going on in there to create crumbled walls and terrain. I had to cut the number of brushes down as it wouldn't compile, so I can't imagine something with 8000 getting very far

Also...too many textures! Why do you need over 100 different textures?!

[addsig]




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Re: BSP crashes
Posted by Gorbachev on Tue Jul 13th at 6:42pm 2004


According to the log it now has 6900 brushes, and the texture amount is only 2.2 out of 4 MB so it's within bounds. [addsig]



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Re: BSP crashes
Posted by whiteLegion on Thu Jul 15th at 7:01pm 2004


Yes this is the map that was originally 8000 brushes. I have decides to break it up into two...maybe three maps. Even if bsp didn't crash I would still get the max clipnode error. I got this error when compiling about 30% of the map. I suspect that a specific area in my map is causing it to crash. So I have to compile part by part. It will suck if I cant compile the whole thing. But good news is I have compiled the first part. So I am happy about that. But I do have some questions...

1) My map has a track train in it. In game it rides just fine but when I go in reverse it "glitches" at the turns. It will jerk to a arbitrary angle and then continue to the next path_corner. This usually happens if the train is going near full speed. If it is going slow then it usually doesn't glitch. Anybody know whats up?

2) my second question is about ambience. Should I add env_sound to my map. Do people enjoy maps better if they have env_sounds?

Thanks everyone

-WL

[addsig]




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Re: BSP crashes
Posted by ReNo on Tue Jul 20th at 1:47pm 2004


Trains are fickle things in multiplayer, I'd avoid them if possible. Obviously if its integral to the map thats not an option, but I'm afraid my knowledge of trains is rudimentary at best so you will need somebody else to help. If I were you I'd start a new thread for this question, as its really not related to the thread.

As for the env_sounds, I've never actually bothered with them in the past and nobody has complained for the lack of them, but it couldn't do any harm to experiment if you like them or feel your map would benefit from them.

EDIT: After reading your last post a little better I notice you say you may split it into smaller maps, which I assume means this is actually a single player level, so ignore my advice to avoid using trains

[addsig]




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Re: BSP crashes
Posted by Gwil on Tue Jul 20th at 1:55pm 2004


Yeah, make a new thread for separate questions - if you don't it kind of defeats the object of having a categorised knowledge base

Trains.. meh - avoid them in multiplayer, the sound, movement and potential gibbing they generate cause more problems than good, especially for higher ping players/low end machines.

Also, trains at high speeds tend to jerk/lag when going round sharp corners, try and have a smooth path all the way round. A good example is op4_park, but even then, that suffers from train lag/jerk problems.

Put simply - if you want trains, be prepared for the long haul of tweaking them
[addsig]




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Re: BSP crashes
Posted by Tracer Bullet on Thu Jul 22nd at 4:09am 2004


My experience has been that trains work just fine in MP as long as they are "not solid". Otherwise they cause intolerable lag. However, I've never had a problem in SP mode

[addsig]




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Re: BSP crashes
Posted by Gorbachev on Thu Jul 22nd at 8:43am 2004


By env_sound do you mean ambient noise? Mapping for DoD I use a lot of ambience to create a good feel, but it really depends on the mod and map. Some are quiet and stand to have no ambience, but some require lots of sound and ambience. [addsig]



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Re: BSP crashes
Posted by ReNo on Thu Jul 22nd at 10:59am 2004


I think he means the env_sound entity, which is used to create sound "environments", such as a big metal room, or a cave. [addsig]




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