Posted by Pegs on Wed Sep 17th at 12:11pm 2003
Posted by Orpheus on Wed Sep 17th at 12:23pm 2003
*scratches buttocks*
can you be more specific?
and might this topic belong in editing?
[addsig]
Orpheus
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Posted by Pegs on Wed Sep 17th at 12:32pm 2003
soz mate i am still a noobie but i mean i have been making a small mod of my own and i have put in one load and when i went through it loaded perfectly and when i put a new one in (being the secand) i went through it and nothing, it was just the same as the first one (with some alterations) and nothing it just sat there .............. and lagged
(as it does) i was wondering if i was missing anything.
Posted by Myrk- on Wed Sep 17th at 12:33pm 2003
It's been moved now, I take it he posted in general because hes too lazy or incompitent to use the proper system. ![]()
Use the system and the system will be good to you ![]()
As for your problem it could be caused by settings in the map properties box, the level series thing where it asks if this level is part of another or if the level is to clear prevoius levels in the series... Not sure really because I've never made a single player campaign ![]()
Myrk-
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Posted by Pegs on Wed Sep 17th at 12:40pm 2003
[addsig]Posted by Pegs on Thu Sep 18th at 8:25am 2003
Posted by KoRnFlakes on Thu Sep 18th at 8:28am 2003
KoRnFlakes
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Posted by Pegs on Thu Sep 18th at 12:19pm 2003
Posted by Myrk- on Thu Sep 18th at 12:53pm 2003
If it's all part of the same level unit then you need to keep them as "Same level unit" or whatever, not clear previous levels...
By multiple ones what exactly do you mean?
[addsig]Myrk-
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Posted by sde on Thu Sep 18th at 3:52pm 2003
I do SP, and I think I know what your problem might be.
Firstly, your info_landmark MUST have a short name, best to be 5 or fewer letters. It must also have the same name at both ends. Secondly, you MUST have the setup avaiable on the other level to go back to the original one, or bad things will happen - even if it is impossible to actually reach the previous level (e.g. you could have all of the entities required for going back to the other level locked away in a box), you still need them there.
If you don't understand or this doesn't help, go here:
http://www.vlatitude.com/tutorials.php?tutID=18
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