Posted by BThax on Wed Aug 4th at 9:17am 2004
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Posted by fraggard on Wed Aug 4th at 9:54am 2004
(Assuming you know how to make rotating doors) If you want to add a door made of glass, simple create a regular func_door_rotating with a glass texture, set the rendermode to texture, and the render amount between 100-200.
If you want to make a regular door with a glass window in it, create the part of the door without the window, make it a regular func_door_rotating and set it up how you want it. Then make the window where you want it, and make it a func_door_rotating with the same origin. i.e. the origin brushes of the door and the window should coincide. Set the rendermode to texture, and the render amount between 100 and 200.
For the two to rotate together, the two entites should have exactly the same properties, except for the rendermode and render amount.
fraggard
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Posted by 7dk2h4md720ih on Wed Aug 4th at 12:37pm 2004
Posted by Ferret on Wed Aug 4th at 2:52pm 2004
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