I'm making a map for the BattleGrounds where the British have to cap a village, and the American's a church. Each target is the opposite teams spawn.
There is also another cap point that either team can capture, as a last chance type thing.
Anyways, when the church/village gets capture, I'd like it say "The <capturepoint> has been capture!"
I tried a scripted_sentence, but I don't think that was the right one.
Then about 15 minutes later I played in a scrim where that very same feature worked in another map, so I know it's possible. What am I doing wrong?
:/
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Re: sentences
Posted by hydeph on Thu Aug 5th at 5:47am 2004
Posted by hydeph on Thu Aug 5th at 5:47am 2004
hydeph
member
41 posts
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Registered: Jul 28th 2004
Location: Ontario
Occupation: Service Clerk
member
41 posts
24 snarkmarks
Registered: Jul 28th 2004
Location: Ontario

Occupation: Service Clerk
Re: sentences
Posted by JFry on Thu Aug 5th at 6:31am 2004
Posted by JFry on Thu Aug 5th at 6:31am 2004
I'm not familiar with that mod so I don't know whether you mean for it to audibly say it or just for the text to appear. If you want it audible you would have to find that sound file and you could use an ambient generic. I'm pretty sure there is a flag called "play once" or something that you should check. If you just want the text you can use a game_text and just type in the sentence. Hope that was clear enough.
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