Making somethign rotate
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Re: Making somethign rotate
Posted by $loth on Thu Aug 5th at 12:21pm 2004


I am trying to make something swing, like a pendulum or a swing would, should I make it a func_door rotating or a func_rotating, I want it to swing about 30-40 degrees each way.

Help appreciated

[addsig]




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Re: Making somethign rotate
Posted by fraggard on Thu Aug 5th at 12:22pm 2004


func_pendulum



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Re: Making somethign rotate
Posted by fishy on Thu Aug 5th at 2:44pm 2004


seems reasonable





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Re: Making somethign rotate
Posted by 7dk2h4md720ih on Thu Aug 5th at 3:32pm 2004


http://collective.valve-erc.com/index.php?ent=func_pendulum



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Re: Making somethign rotate
Posted by G.Ballblue on Thu Aug 5th at 3:39pm 2004


Choose your axis carefully --- if you don't it'll rotate wrong. Instead of swinging like pendulum : [addsig]



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Re: Making somethign rotate
Posted by JFry on Thu Aug 5th at 6:10pm 2004


yea those things are a bish to set up right.



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Re: Making somethign rotate
Posted by $loth on Thu Aug 5th at 6:51pm 2004


Soz for the long wait fella's [damn ntl].

Thanks for the answer!

[addsig]




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Re: Making somethign rotate
Posted by $loth on Thu Aug 5th at 7:15pm 2004


Bet you that none of you know what im using this for [addsig]



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Re: Making somethign rotate
Posted by fishy on Thu Aug 5th at 8:09pm 2004


to make something act like a pendulum. possibly even a pendulum.



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Re: Making somethign rotate
Posted by wil5on on Fri Aug 6th at 1:38am 2004


I once tried using a func_pendulum for a searchlight beam in a DoD map. I dont think DoD likes the func_pendulum... [addsig]



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Re: Making somethign rotate
Posted by Hornpipe2 on Fri Aug 6th at 4:41am 2004


? quote:
Choose your axis carefully --- if you don't it'll rotate wrong. Instead of swinging like pendulum :

Find the axis you want it to rotate on, and find in which of the 2d views it appears to be "coming out of the screen" if you drew a line along it. For instance if you wanted something rotating back and forth along the floor (no vertical movement) then the axis would appear in the Top (X/Y) view to be a line coming straight up. This means the letter that does not appear (in this case, Z) is the axis you want it to rotate on.

Make sense? [addsig]




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Re: Making somethign rotate
Posted by $loth on Fri Aug 6th at 7:16am 2004


Yes it does HP thanks for that, when I did a compile, it was swinging the wrong way

[addsig]




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