Posted by crazyd on Thu Aug 5th at 4:09pm 2004
can anybody help.
Posted by ReNo on Thu Aug 5th at 4:21pm 2004
http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=59
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Posted by crazyd on Thu Aug 5th at 5:13pm 2004
Posted by fraggard on Thu Aug 5th at 5:23pm 2004
Worldcraft is the outdated version of what is now called the Valve Hammer Editor. Get the latest VHE over at http://collective.valve-erc.com
This entire site is dedicated to helping newbies out at mapping. There are tutorials for all levels of experience... Search a bit and find what you want.
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Posted by ReNo on Thu Aug 5th at 8:22pm 2004
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Posted by G.Ballblue on Thu Aug 5th at 8:54pm 2004
And I'd like to add that the version they suggested has insanely long compile times ![]()
If you're new to mapping, stick wit hthe Worldcraft that came with HL. Not very powerful, but it has very fast compiles so you can get your hands dirty with mapping.
If you set worldcraft up properly, it should run HL when the map finishes compiling. If not, try this:
in the Command line (also known as RUN) type: c:SIERRAHalf-Lifehl.exe +map yourmapnamegoeshere and hl will turn on and play your map.
(Or your drive name)
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Posted by ReNo on Thu Aug 5th at 8:57pm 2004
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Posted by G.Ballblue on Thu Aug 5th at 10:24pm 2004
| ? posted by ReNo |
| No offence mate, but thats rubbish - have you even got the newest version yet? Compile times don't change based on the editor you use. They are based on how well you build your map, the compile tools, your system spec, and the amount of resources (memory) you have free on your computer at the time. Get the newest version of hammer, take advantage of its bug fixes, performance increases, and added features. |
I doubt it's full rubish -- it might be that I have bad experiences with mapping compilers, but here's my experiences :
Map made with 2.1, using the ****Q**** tools
Compile amounted to 3 minutes. My mapping abilities weren't good, and the map was very very large -- and had a sky box. Every thing was set on full.
Earlier, with VHE 3.4, I made a map that amounted to roughly 1/8 of the one I made in 2.1 --- Using tools that came with VHE.
After 15 minutes of bogus compile, windows locked up and my resources shot up to about 50% -- I wound up restarting windows. I'm not trying to argue with you or start a fight, really I'm not, but that's the truth of my experiences with VHE and WC.
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Posted by Crono on Thu Aug 5th at 10:42pm 2004
I'm surprised they were able to use them to build the HL game ... they allow many things that you shouldn't be able to do (Like mapping outside of the grid as long as some part of the grouping is inside of the grid). [addsig]
Posted by 7dk2h4md720ih on Thu Aug 5th at 11:05pm 2004
| ? quote: | ||
I doubt it's full rubish -- it might be that I have bad experiences with mapping compilers, but here's my experiences : Map made with 2.1, using the ****Q**** tools Compile amounted to 3 minutes. My mapping abilities weren't good, and the map was very very large -- and had a sky box. Every thing was set on full. Earlier, with VHE 3.4, I made a map that amounted to roughly 1/8 of the one I made in 2.1 --- Using tools that came with VHE. After 15 minutes of bogus compile, windows locked up and my resources shot up to about 50% -- I wound up restarting windows. I'm not trying to argue with you or start a fight, really I'm not, but that's the truth of my experiences with VHE and WC.
|
Sure sounds like a solid argument to me!
Posted by fishy on Thu Aug 5th at 11:20pm 2004
i've already changed back to teh Q-tools
Posted by 7dk2h4md720ih on Thu Aug 5th at 11:22pm 2004
,Do you just press f9 in notepad to compile or what?
Posted by crazyd on Fri Aug 6th at 12:04am 2004
what should i do???
Posted by Forceflow on Fri Aug 6th at 12:17am 2004
| ? quote: |
| We do have our own files section here fraggard |
Like VHE: Snarkpit Edition, too
http://snarkpit.com/pits/forceflow/vhesnarkpit.htm
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Posted by G.Ballblue on Fri Aug 6th at 12:18am 2004
Sounds like it isn't your games maps folder. Also, make sure you have the bsp file there --- you play a bsp file, but you work and map off of rmf/map files.
Here's an example:
C:ValveSteamSteamappsyouremail@msn.comHalf-Lifevalvemaps
If its not in the valvemaps folder, then Half-Life won't see the bsp.
Alien, what do you mean by that??
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Posted by ReNo on Fri Aug 6th at 12:24am 2004
| ? posted by G.Ballblue |
|
I doubt it's full rubish -- it might be that I have bad experiences with mapping compilers, but here's my experiences : Map made with 2.1, using the ****Q**** tools Compile amounted to 3 minutes. My mapping abilities weren't good, and the map was very very large -- and had a sky box. Every thing was set on full. Earlier, with VHE 3.4, I made a map that amounted to roughly 1/8 of the one I made in 2.1 --- Using tools that came with VHE. After 15 minutes of bogus compile, windows locked up and my resources shot up to about 50% -- I wound up restarting windows. I'm not trying to argue with you or start a fight, really I'm not, but that's the truth of my experiences with VHE and WC. |
Well, for one, this isn't exactly a scientific comparison. In any experiment you are only meant to change one variable at a time, and yet you have changed many (the map, the compile tools, AND the editor...most likely the current state of your computer too), making any results essentially null and void.
Its akin to saying you shot a dog (your old map) with a BB gun (the Q tools) and it didn't die, then you got a pet mouse (your new smaller map) and tried shooting it with a .357 magnum (the tools that come with 3.4), making the mousecage (an unrelated variable - ie. the new map editor) far worse than the dog cage (worldcraft 2.1).
...or perhaps thats a poor comparison ![]()
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Posted by ReNo on Fri Aug 6th at 12:27am 2004
ReNo
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