Distinguishing Bases...
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Re: Distinguishing Bases...
Posted by Nugg3t on Fri Aug 6th at 10:34pm 2004


This isn't really a problem with the editor, or entities.

All I want are suggestions on how to distinguish team bases for TFC. I've constructed the base, which is used for both teams, just flipped. I was thinking different colored floors, but it turned out quite ugly, to my dismay.

So, any suggestions?





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Re: Distinguishing Bases...
Posted by fishy on Fri Aug 6th at 10:49pm 2004


browse the tfc.wad and tfc2.wad

there are plenty of walls/floors/signs with team logo's and colours. subtle team coloured lighting can work well too. as long as it's subtle.





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Re: Distinguishing Bases...
Posted by Nugg3t on Sat Aug 7th at 3:54am 2004


I was thinking of having all texture lights in the base be the color of the team at hand. Perhaps the same with all sprite effects, like beams. I don't know. I suppose I'll just play around, it's pretty fun to do.



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Re: Distinguishing Bases...
Posted by 7dk2h4md720ih on Sat Aug 7th at 4:19am 2004


Don't go with all the coloured textured lights, that looks really bad. If you had a team coloured trim around each doorway or something like that you'd be fine.




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Re: Distinguishing Bases...
Posted by Tracer Bullet on Sat Aug 7th at 6:20am 2004


You might try some fun ent work to. maybe some lasers of the appropriate color or some unique shapes. maybe blue team favors triangles, while red favors hexagons... Be creative. [addsig]



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Re: Distinguishing Bases...
Posted by scary_jeff on Sat Aug 7th at 9:40am 2004


Lasers sound really cool IMO. You could have a bunch of lasers emerging from the flag room along each of the possible paths to that room. Do it nicely like they did in the half-life level where you have to turn four lasers on then move the box (c2a4e)



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Re: Distinguishing Bases...
Posted by ReNo on Tue Aug 10th at 12:37am 2004


Somebody should maybe turn a reply into an answer and mark it correct. [addsig]



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Re: Distinguishing Bases...
Posted by Leperous on Tue Aug 10th at 10:28pm 2004


A lot of TFC maps don't really have much in the way of base distinguishing that goes beyond the correctly coloured wall stripe. As fishy said, a good way would be with coloured lighting- lasers, spotlights, perhaps even red/blue glowing slime surrounding it...



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Re: Distinguishing Bases...
Posted by Nugg3t on Wed Aug 11th at 2:54am 2004


Yeah, I'm thinking of lasers under grates on the floor, which at the same time "emit" light of the team base.

Thanks for the responses.





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Re: Distinguishing Bases...
Posted by ReNo on Wed Aug 11th at 12:41pm 2004


Good idea, but it could be problematic to get the emitted light looking right. Lasers are typically not point based, while entity lighting is, therefore you are unlikely to get a smooth output of light to match the laser by using placed light entities. A better way to do it would be to use a hidden light strip running along the lasers path that acts as a texture light. [addsig]



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Re: Distinguishing Bases...
Posted by Nugg3t on Wed Aug 11th at 2:02pm 2004


Yup, that's why I quoted emit. ;P

I am going to use light ents with small brightness values, I guess, thanks.





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Re: Distinguishing Bases...
Posted by 7dk2h4md720ih on Wed Aug 11th at 2:27pm 2004


Reno meant use texture lighting rather than light entities.




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Re: Distinguishing Bases...
Posted by ReNo on Wed Aug 11th at 2:30pm 2004


YExactly, in order to get a smooth output of light along the laser, you would need to use texture lighting in the form of a long strip light that matches the length of the laser. Hide the actual light source either by making it invisible or placing it out of sight, so that you can see the emitted light only and it makes it look like the laser is giving off the light rather than the texture. [addsig]



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Re: Distinguishing Bases...
Posted by Nugg3t on Wed Aug 11th at 2:52pm 2004


Bah, I do have a habbit of misinterpreting things. Thanks again.





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Re: Distinguishing Bases...
Posted by half-dude on Thu Aug 12th at 6:11am 2004


? posted by Alien_Sniper
Don't go with all the coloured textured lights, that looks really bad. If you had a team coloured trim around each doorway or something like that you'd be fine.

mybe try colored light--white--white--colored light--repeat.

[addsig]




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Re: Distinguishing Bases...
Posted by Yak_Fighter on Thu Aug 12th at 6:48am 2004


Or you could do something almost original and use differing architecture for the two bases, like sharp vs round, or human vs alien, or tech vs primitive. Or you could just copy off of 'Darkness' and use all three!



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Re: Distinguishing Bases...
Posted by Nugg3t on Thu Aug 12th at 2:13pm 2004


I'll be honest: I'm too lazy to make seperate bases, so I'm just going to finish blue teams off, then clone it. But I appreciate the suggestions. I'm going with the laser and grate.




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