*sigh*.
I knew I'd be back. Searched the forums this time and FOUND something
useful. But it was linked to a prefab, and that just confused me even
more.
I have a bar with a model behind it. When you walk up to the bar as an
American, game_text displays "Aye, would ye like an ale", if you do the
same as a British player, he says something like "Oi, get yer arse out
me pub, ye redcoat bastard".
The only problem is, I don't know HOW to trigger to game_text to appear. I tried a trigger_multiple and it crashed my HL.exe.
1
Re: triggering game_text
Posted by hydeph on Fri Aug 6th at 11:45pm 2004
Posted by hydeph on Fri Aug 6th at 11:45pm 2004
hydeph
member
41 posts
24 snarkmarks
Registered: Jul 28th 2004
Location: Ontario
Occupation: Service Clerk
member
41 posts
24 snarkmarks
Registered: Jul 28th 2004
Location: Ontario

Occupation: Service Clerk
Re: triggering game_text
Posted by 7dk2h4md720ih on Fri Aug 6th at 11:49pm 2004
Posted by 7dk2h4md720ih on Fri Aug 6th at 11:49pm 2004
Build an invisible func_button somewhere over the counter and have that target the game_text.
Re: triggering game_text
Posted by hydeph on Fri Aug 6th at 11:53pm 2004
Posted by hydeph on Fri Aug 6th at 11:53pm 2004
But then it's not team activatable.
hydeph
member
41 posts
24 snarkmarks
Registered: Jul 28th 2004
Location: Ontario
Occupation: Service Clerk
member
41 posts
24 snarkmarks
Registered: Jul 28th 2004
Location: Ontario

Occupation: Service Clerk
Re: triggering game_text
Posted by JFry on Sat Aug 7th at 3:47am 2004
Posted by JFry on Sat Aug 7th at 3:47am 2004
read this http://collective.valve-erc.com/index.php?doc=1047683808-21957700
If you put the name of the team you want to activate it in the 'master' field of the button it should work for only that team.
1
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