triggering game_text
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Re: triggering game_text
Posted by hydeph on Fri Aug 6th at 11:45pm 2004


*sigh*.

I knew I'd be back. Searched the forums this time and FOUND something useful. But it was linked to a prefab, and that just confused me even more.

I have a bar with a model behind it. When you walk up to the bar as an American, game_text displays "Aye, would ye like an ale", if you do the same as a British player, he says something like "Oi, get yer arse out me pub, ye redcoat bastard".

The only problem is, I don't know HOW to trigger to game_text to appear. I tried a trigger_multiple and it crashed my HL.exe.




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Re: triggering game_text
Posted by 7dk2h4md720ih on Fri Aug 6th at 11:49pm 2004


Build an invisible func_button somewhere over the counter and have that target the game_text.




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Re: triggering game_text
Posted by hydeph on Fri Aug 6th at 11:53pm 2004


But then it's not team activatable.




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Re: triggering game_text
Posted by JFry on Sat Aug 7th at 3:47am 2004


read this http://collective.valve-erc.com/index.php?doc=1047683808-21957700

If you put the name of the team you want to activate it in the 'master' field of the button it should work for only that team.






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