I really have problems compiling
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Re: I really have problems compiling
Posted by Irenicis on Thu Aug 12th at 11:33am 2004


i'm stuck at here, and the more i try to find out what's wrong,i get more problems.



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Re: I really have problems compiling
Posted by Leperous on Thu Aug 12th at 12:15pm 2004


Post your compile log.



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Re: I really have problems compiling
Posted by Irenicis on Fri Aug 13th at 8:21am 2004


now there is another problem,i need to solve this problem before i can post the compile log-------

I create a entity and i use the selection tool, right click on it and click tie to entity = ERROR "there are no eligible selected objects"





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Re: I really have problems compiling
Posted by fizscy46 on Fri Aug 13th at 8:37am 2004


Tie to entity is for making your solid objects into a different type of entity.

You've simply made a point entity, you click on it, then you press ALT and ENTER to bring up it properties. [addsig]




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Re: I really have problems compiling
Posted by Irenicis on Fri Aug 13th at 8:51am 2004


i want to change it to a spawn place.

eg : info_player_start...





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Re: I really have problems compiling
Posted by Irenicis on Fri Aug 13th at 9:02am 2004


here is my compile log :

** Executing...
** Command: C:VALVESTEAMSTEAM.EXE
** Parameters: "C:ValveSteam"


** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLTHLCSG.EXE
** Parameters: "c:valvesteamsteamappsmayday1_2@hotmail"

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1ZHLTHLCSG.EXE c:valvesteamsteamappsmayday1_2@hotmail

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


Error: Error opening c:valvesteamsteamappsmayday1_2@hotmail.map: No such file or directory

----- END hlcsg -----


** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLTHLBSP.EXE
** Parameters: "c:valvesteamsteamappsmayday1_2@hotmail"

hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlbsp -----
Command line: C:PROGRA~1VALVEH~1ZHLTHLBSP.EXE c:valvesteamsteamappsmayday1_2@hotmail
>> There was a problem compiling the map.
>> Check the file c:valvesteamsteamappsmayday1_2@hotmail.log for the cause.

----- END hlbsp -----


** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLTHLVIS.EXE
** Parameters: "c:valvesteamsteamappsmayday1_2@hotmail"

hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlvis -----
Command line: C:PROGRA~1VALVEH~1ZHLTHLVIS.EXE c:valvesteamsteamappsmayday1_2@hotmail
>> There was a problem compiling the map.
>> Check the file c:valvesteamsteamappsmayday1_2@hotmail.log for the cause.

----- END hlvis -----


** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLTHLRAD.EXE
** Parameters: "c:valvesteamsteamappsmayday1_2@hotmail"

hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to (zoner@gearboxsoftware.com)
----- BEGIN hlrad -----
Command line: C:PROGRA~1VALVEH~1ZHLTHLRAD.EXE c:valvesteamsteamappsmayday1_2@hotmail
>> There was a problem compiling the map.
>> Check the file c:valvesteamsteamappsmayday1_2@hotmail.log for the cause.

----- END hlrad -----


** Executing...
** Command: Copy File
** Parameters: "c:valvesteamsteamappsmayday1_2@hotmail.bsp" "C:ValveSteamSteamAppsmayday1_2@hotmail.comcounter-strikecstrikemapsmayday1_2@hotmail.bsp"

The command failed. Windows reported the error:
"The system cannot find the file specified."





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Re: I really have problems compiling
Posted by nooba on Fri Aug 13th at 9:26am 2004


ok i think i know this one

In options go to the game configurations tab thingo and change the rmf directory to somewhere other than inside the email address directory like mine

then see if that works and if it doesn't... umm.. /runs





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Re: I really have problems compiling
Posted by Yak_Fighter on Fri Aug 13th at 9:41am 2004


Nooba's right. Hammer can't handle the @ symbol, which kinda sucks when all steam directories use it. It's a known bug, and I hope they're working on fixing it. Move all your crap to a different directory and change the paths for the build programs. Look up a tutorial on setting up Hammer in Steam and follow it. You should be right as rain then.



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Re: I really have problems compiling
Posted by Irenicis on Fri Aug 13th at 10:00am 2004


the error message is gone, thanks!

but how will the map appear? will it appear quickly, coz i've waited a while





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Re: I really have problems compiling
Posted by hydeph on Fri Aug 13th at 3:26pm 2004


Maps can take a long time to compile. Sometimes 6-12 hours, sometimes even more. It isn't frozen, just taking a really long time.




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Re: I really have problems compiling
Posted by fizscy46 on Fri Aug 13th at 5:08pm 2004


If you get REALLY big maps, you get the joy of waiting up to even a week like I've had to. [addsig]



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Re: I really have problems compiling
Posted by G.Ballblue on Fri Aug 13th at 8:15pm 2004


? posted by hydeph
Maps can take a long time to compile. Sometimes 6-12 hours, sometimes even more. It isn't frozen, just taking a really long time.

Or if you're not using the Q-...

/runs

[addsig]




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Re: I really have problems compiling
Posted by ReNo on Fri Aug 13th at 10:02pm 2004


Grrr!!!!

/gives chase

[addsig]




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Re: I really have problems compiling
Posted by wil5on on Sat Aug 14th at 2:02am 2004


Ah, G and his Q tools. Will he ever learn? [addsig]



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Re: I really have problems compiling
Posted by Irenicis on Sat Aug 14th at 2:04am 2004


i've finally be able to compile a map and play it. Now i'm learning how to make it as good as de_dust etc. thank you all



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Re: I really have problems compiling
Posted by fizscy46 on Sat Aug 14th at 2:16am 2004


De_dust isn't that great. Its just a desert with crates and a few buildings.... WOW!

What are Q-Tools? [addsig]




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Re: I really have problems compiling
Posted by Gorbachev on Sat Aug 14th at 3:05am 2004


Garbage stock Quake tools.

Only fools use Qtools. Word to your mother.

[addsig]




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