I'm not having any kind of direct problem with my map, but I have a sort of a... hmmm... "theory" question I suppose. It deals with what would be better for light and r_speeds. Like this:
I have a texture that has a lot releif to it. It looks damn ugly on a flat wall. Simply by making the texture have "releif" to it, it looks awesome. The problem is, I'm not entirely sure what's healthier --
Should I use a flat solid wall as a template, and place func_walls over it? Or would I be better off junking the flat wall, and making the relieft just solid. ??
I hope it isn't to hard to understand -- I can't show you an image cause I don't have an webspace.. but how would you do this?
[addsig]




