Posted by Loco on Sun Aug 15th at 3:04pm 2004
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Posted by G.Ballblue on Sun Aug 15th at 4:01pm 2004
Well, I don't think you can actually edit the sentence file and have HL reconize it (wasn't programed in). I might be wrong though.
Wouldn't it be easier to get all the words you need (announcer sounds) and edit them to gether via sound program? Then you could play it back as a .wav
[addsig]G.Ballblue
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Posted by omegaslayer on Sun Aug 15th at 7:18pm 2004
I dont think you can just add a sentence to the text file and have the HL engine read it...... That for text-to-speach programs.... I didnt think HL could do that....of coarse I could be wrong....
[addsig]omegaslayer
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Posted by Leperous on Sun Aug 15th at 9:45pm 2004
Have you been able to get other 'proper' sentences to work first? Remember that you need a preceding ! in the sentence name in your scripted_sentence entity. If it's not working then I guess either you have defined your sentence incorrectly, or that the game isn't reading your custom sentences.txt (and is using the original one)
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Posted by fizscy46 on Mon Aug 16th at 2:19am 2004
Posted by Loco on Mon Aug 16th at 9:29am 2004
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Posted by Leperous on Wed Aug 18th at 4:04pm 2004
Leperous
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Posted by Loco on Wed Aug 18th at 7:17pm 2004
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