curved hallways
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Re: curved hallways
Posted by half-dude on Fri Aug 20th at 7:15am 2004


Some images in this post have been automatically down-sized, click on them to view the full sized versions:

OK how do i do a curved hallway like below? I've seen this do in meny a map/mod and it sort of lemits my ability to do complex architecture.

[addsig]



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Re: curved hallways
Posted by Captain P on Fri Aug 20th at 7:54am 2004


What I would do is first create 3 copies of that hallway. Then place the first two so that they align on the grid, the third will be used for the curved part (yes, I'm going for the curved hallway on the left of your image).

I made an image to show the process in steps:



First, clip the two hallway parts with a ratio of 2:1 (otherwise the curved part will have a different width as the other parts. The ratio isn't exactly 2:1, I think, but it's the most handy one).

Then, insert the third hallway part and translate it so it aligns up well with one of the hallways.

Last, use Vertex Manipulation to align the other side to the other hallway part, and you're done.

EDIT: The 2:1 ratio is especially usefull, since even things on a 2 unit grid size can be aligned well this way, so you shouldn't have problems with this different shape of the walls you have.
[addsig]




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Re: curved hallways
Posted by matt on Fri Aug 20th at 10:15am 2004


Also, have a look at A_S's tutorial on the subject, which canbe found here:

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=86





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Re: curved hallways
Posted by Captain P on Fri Aug 20th at 11:38am 2004


The 'problem' with that tut is that the curved part has a different width than the other parts, wich is something I'm avoiding by using that 2:1 clipping method. The only thing you need to be sure of is that your vertexes are at least aligned to the 2 unit grid size.

But, well, after all it depends on whether your hallway needs to be the same width or not.
[addsig]




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Re: curved hallways
Posted by half-dude on Fri Aug 20th at 5:40pm 2004


what is 2:1? [addsig]



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Re: curved hallways
Posted by Campaignjunkie on Fri Aug 20th at 6:05pm 2004


It is the slope of the cut. I'm sure we've all passed junior high Geometry class, right?

Also note that 3:1 and 4:1 are also good slope ratios as well.


(original picture so kindly provided by Dietz, I think)


[addsig]




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Re: curved hallways
Posted by G.Ballblue on Fri Aug 20th at 8:39pm 2004


Now let's see a tutorial on how to make a curved hallway on a 4 unit grid [addsig]



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Re: curved hallways
Posted by half-dude on Wed Nov 17th at 1:56am 2004


?quoting Captain P

EDIT: The 2:1 ratio is especially usefull, since even things on a 2 unit grid size can be aligned well this way, so you shouldn't have problems with this different shape of the walls you have.

Hey it's me Half-dude

Is the 2:1 ratio a option you can turn on? I tried doing this and my inside walls woulden't connect becouse they were'nt right on the grid lines. Is there any way to fix this from happining? I don't wan't to limit my walls to being stuck to the grid.

thx guys

[addsig]




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Re: curved hallways
Posted by 7dk2h4md720ih on Wed Nov 17th at 3:36am 2004


There's an option called 'snap to grid' I think, which may be useful. Alternatively you could be using a much smaller grid that you need. Use these buttons to make it bigger and smaller [ ]





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