Posted by Knare on Fri Aug 20th at 9:12pm 2004
whats wrong
Posted by Biological Component on Fri Aug 20th at 9:23pm 2004
Posted by Knare on Fri Aug 20th at 9:25pm 2004
u dont need grammar in .smd files
Posted by fizscy46 on Fri Aug 20th at 9:27pm 2004
The animations for the model may be set up wrong and you're seeing the backfaces on the model [addsig]
Posted by Knare on Fri Aug 20th at 9:28pm 2004
the gun is fine but my arms r mutated
Posted by fizscy46 on Fri Aug 20th at 10:51pm 2004
Posted by Knare on Fri Aug 20th at 11:20pm 2004
Posted by fishy on Sat Aug 21st at 2:29am 2004
| ? posted by Knare |
| its a bit radical i was changing some gordon arms in 1st person view of weapons (v_model.mdl) and i came across the POV (Point of View) mod and figured id make my own set of alien slave arms but the skeleton has 3 fingers on the hand unlike human hands. after an hour in milkshape i made the .smd with 5 joints instead of 11 normal ones. i then complied the model on a hi def v_9mmhandgun. I had a number of issues including he wasnt holding the gun it was floating, all my textures did not correctly line up with the joints they were bent out of shape whats wrong |
all that can be make out from what you've posted, is that you tried to edit some v_model, and it messed up. i would hazard a guess that you either made your own skeleton, or imported and then moved/rotated an existing one.
i'll try not to miss anything.
put the v_model and the slave in a folder together. decompile all of the v_model, and the textures and triangles of the slave.
now, in milkshape, import the v_model ref.smd. [triangles and skeleton]
BE VERY CAREFUL NOT TO MOVE OR ROTATE ANY OF THE SKELETON, while you delete the gordon arms.
now import the slave, triangles only. delete all of the slave, exept fpr the arm bits that you want.
move/scale/rotate the arms so that they fit onto the skeleton. DO NOT MOVE THE SKELETON.
once you have done this, you will need to assign the vertices to whatever seems the best placed joint, and export it all as the reference.smd.
Posted by Knare on Sat Aug 21st at 2:59am 2004
Posted by fizscy46 on Sat Aug 21st at 3:00am 2004
Posted by fishy on Sat Aug 21st at 3:04am 2004
the bones that you dont use wont matter.
they are already in the default animations, so leave them in the reference. they wont do any harm.
[edit] the lack of bones where?[/edit]
Posted by Knare on Sat Aug 21st at 3:06am 2004
here look 4 ur self [addsig]
Posted by fishy on Sat Aug 21st at 3:09am 2004
Posted by fraggard on Sat Aug 21st at 3:17am 2004
fraggard
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Occupation: Student
Posted by fizscy46 on Sat Aug 21st at 4:55am 2004
Posted by Biological Component on Sat Aug 21st at 5:22am 2004
Imageshack is the bomb [addsig]
Posted by Captain P on Sat Aug 21st at 7:50am 2004
[addsig]
Captain P
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Registered: Nov 6th 2003
Location: Netherlands

Occupation: Game-programmer
Posted by Knare on Sat Aug 21st at 1:55pm 2004
here
notice how he's not holding on to it and its just floating as well as the appearance of the arms [addsig]
Posted by Knare on Sat Aug 21st at 1:57pm 2004
its the three fingers (not 5) it has thats screwing it up
btw bio i have photoshop [addsig]
Posted by Knare on Sat Aug 21st at 2:10pm 2004
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