new .smd refence
Post Reply
Quote
Re: new .smd refence
Posted by Knare on Fri Aug 20th at 9:12pm 2004


its a bit radical i was changing some gordon arms in 1st person view of weapons (v_model.mdl) and i came across the POV (Point of View) mod and figured id make my own set of alien slave arms but the skeleton has 3 fingers on the hand unlike human hands. after an hour in milkshape i made the .smd with 5 joints instead of 11 normal ones. i then complied the model on a hi def v_9mmhandgun. I had a number of issues including he wasnt holding the gun it was floating, all my textures did not correctly line up with the joints they were bent out of shape

whats wrong




Quote
Re: new .smd refence
Posted by Biological Component on Fri Aug 20th at 9:23pm 2004


capitalization and punctuation [addsig]



Quote
Re: new .smd refence
Posted by Knare on Fri Aug 20th at 9:25pm 2004


no really

u dont need grammar in .smd files




Quote
Re: new .smd refence
Posted by fizscy46 on Fri Aug 20th at 9:27pm 2004


yep, really.

The animations for the model may be set up wrong and you're seeing the backfaces on the model [addsig]




Quote
Re: new .smd refence
Posted by Knare on Fri Aug 20th at 9:28pm 2004


i didnt animate anything i just modified the hands reference

the gun is fine but my arms r mutated




Quote
Re: new .smd refence
Posted by fizscy46 on Fri Aug 20th at 10:51pm 2004


Then you probably have some of the backfaces on the wrong side of your faces, so they become invisible faces. [addsig]



Quote
Re: new .smd refence
Posted by Knare on Fri Aug 20th at 11:20pm 2004


u dont understand the arms messed up more specificly the arm textures arent attached in game and the backfaces are facing away from the screen



Quote
Re: new .smd refence
Posted by fishy on Sat Aug 21st at 2:29am 2004


? posted by Knare
its a bit radical i was changing some gordon arms in 1st person view of weapons (v_model.mdl) and i came across the POV (Point of View) mod and figured id make my own set of alien slave arms but the skeleton has 3 fingers on the hand unlike human hands. after an hour in milkshape i made the .smd with 5 joints instead of 11 normal ones. i then complied the model on a hi def v_9mmhandgun. I had a number of issues including he wasnt holding the gun it was floating, all my textures did not correctly line up with the joints they were bent out of shape

whats wrong

all that can be make out from what you've posted, is that you tried to edit some v_model, and it messed up. i would hazard a guess that you either made your own skeleton, or imported and then moved/rotated an existing one.

i'll try not to miss anything.

put the v_model and the slave in a folder together. decompile all of the v_model, and the textures and triangles of the slave.

now, in milkshape, import the v_model ref.smd. [triangles and skeleton]

BE VERY CAREFUL NOT TO MOVE OR ROTATE ANY OF THE SKELETON, while you delete the gordon arms.

now import the slave, triangles only. delete all of the slave, exept fpr the arm bits that you want.

move/scale/rotate the arms so that they fit onto the skeleton. DO NOT MOVE THE SKELETON.

once you have done this, you will need to assign the vertices to whatever seems the best placed joint, and export it all as the reference.smd.





Quote
Re: new .smd refence
Posted by Knare on Sat Aug 21st at 2:59am 2004


the problem is that the slave has only 3 fingers, the lack of bones is my issue here [addsig]



Quote
Re: new .smd refence
Posted by fizscy46 on Sat Aug 21st at 3:00am 2004


Pictures man, pictures! [addsig]



Quote
Re: new .smd refence
Posted by fishy on Sat Aug 21st at 3:04am 2004


the bones that you dont use wont matter.

they are already in the default animations, so leave them in the reference. they wont do any harm.

[edit] the lack of bones where?[/edit]





Quote
Re: new .smd refence
Posted by Knare on Sat Aug 21st at 3:06am 2004



here look 4 ur self [addsig]




Quote
Re: new .smd refence
Posted by fishy on Sat Aug 21st at 3:09am 2004


we cant see pics that are stored on your hard drive. they need to be uploaded to webspace.



Quote
Re: new .smd refence
Posted by fraggard on Sat Aug 21st at 3:17am 2004


, and they should not be BMPs :/



Quote
Re: new .smd refence
Posted by fizscy46 on Sat Aug 21st at 4:55am 2004


lol, www.imageshack.us will host your JPEG images (Look up Irfanview if you need a program to convert it to jpg) [addsig]



Quote
Re: new .smd refence
Posted by Biological Component on Sat Aug 21st at 5:22am 2004


Even MSpaint is capable of outputting jpegs, even if they are somewhat poorly optimized.


Imageshack is the bomb [addsig]




Quote
Re: new .smd refence
Posted by Captain P on Sat Aug 21st at 7:50am 2004


In case you want that third alien arm to move correctly, you're going to have to modify the skeleton, wich also means you'll have to redo each animation...
[addsig]




Quote
Re: new .smd refence
Posted by Knare on Sat Aug 21st at 1:55pm 2004


lol
here

notice how he's not holding on to it and its just floating as well as the appearance of the arms [addsig]




Quote
Re: new .smd refence
Posted by Knare on Sat Aug 21st at 1:57pm 2004


it inst the 3rd arm im worried about because its not shown
its the three fingers (not 5) it has thats screwing it up

btw bio i have photoshop [addsig]




Quote
Re: new .smd refence
Posted by Knare on Sat Aug 21st at 2:10pm 2004


and here the skeleton i edited in milkshape



notice the arms, the joints i made [addsig]





Post Reply