Nothing in .Map file
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Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 6:47pm 2004


I went ahead and set up my configurations to for Half Life. I have the Half Life cd on my installed on my comp so I am not using steam and I know my configurations are correct. I took one of my RMFs from a Half Life SP map I am working on and saved it as a .MAP file. I loaded up the file and everything was there. I think maybe my DoD configurations might be off so that it is not saving the map right. I looked at the tut for setting up Hammer to run through Steam on this site. The person who wrote the tut might want to revise themselves because I followed it exactly, and I found some mistakes in it. I let you guys know if I get it to work right.

Also many of you were wondering why I would even want to look at the MAP file anyways. Because I am working on such a large map I might have few brushes in which their points are not aligned on the grid. If you open up the MAP file you can tell whether or not you have any of these brushes because they will appear as invalid brushes in the MAP file of your map. Also you can't compile a map if their is nothing in the MAP file to begin with. It doesn't matter if you compile off the RMF because it still needs to make a MAP file. When I map I map off my RMF and I use my MAP to check for any serious errors.





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Re: Nothing in .Map file
Posted by Knare on Tue Aug 24th at 6:49pm 2004


rate a tutorial bad if u dont like it [addsig]



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Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 6:52pm 2004


I liked the tut I just think it might have a few mistakes in it. It was the only "Setting up Hammer for Steam" tut I could find on the net.



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Re: Nothing in .Map file
Posted by Tracer Bullet on Tue Aug 24th at 7:17pm 2004


? posted by Tracer Bullet

Post your compile log

this really might help us figure out what the problem is. I kind of doubt that a messed up config would cause exporting failure.

[addsig]




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Re: Nothing in .Map file
Posted by fishy on Tue Aug 24th at 7:48pm 2004


? posted by Tracer Bullet
? posted by Tracer Bullet

Post your compile log

this really might help us figure out what the problem is. I kind of doubt that a messed up config would cause exporting failure.

but if the .map has nothing in it, how can he compile it to create a log?





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Re: Nothing in .Map file
Posted by G.Ballblue on Tue Aug 24th at 7:50pm 2004


? posted by fishy
? posted by Tracer Bullet
? posted by Tracer Bullet

Post your compile log

this really might help us figure out what the problem is. I kind of doubt that a messed up config would cause exporting failure.

but if the .map has nothing in it, how can he compile it to create a log?

Has he even tried to compile it yet?

[addsig]




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Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 7:57pm 2004


I already tried compiling it and I checked the log. Everything was fine except for the fact that there was no freaking map to compile!



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Re: Nothing in .Map file
Posted by fishy on Tue Aug 24th at 8:05pm 2004


off chance, maybe some of your files/folders are checked as read only? possibly being backed up from a cd?



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Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 8:34pm 2004


Like I said Half Life will work but not DoD(steam). Maybe the configurations are wrong?



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Re: Nothing in .Map file
Posted by Tracer Bullet on Tue Aug 24th at 9:23pm 2004


? posted by Spartan 34

Compiling works but it does not generate a .BSP. Probably because there is nothing to compile in the .MAP file.

What do you mean by "compiling works"? If it doesn't generate a .bsp then neither vis nor rad would run.

I'm asking you to post your log because your statement doesn't make sense to me. also, have you looked at the size of the .map file as I suggested?

It still is not clear to me that you are really having a problem with exporting or if there is something else that makes it appear to be a problem with exporting. answering the question on file size would eliminate this obscurity, as would posting your compile log. I may simply be dense (quite likely) but I'd like to see it for myself just in case.

All that aside, there is absolutely no reason to bother configuring hammer to work with steam. You can map and compile as you always did and then just move the .bsp and whatever other resources you need to the proper steam folders. If you suspect that the configuration is the problem, try it this way and see if it changes anything.

[addsig]




Quote
Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 9:48pm 2004



** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteam


** Executing...
** Command: Copy File
** Parameters: "C:Program FilesValve Hammer Editormapsdod_thisisatest.map" "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest.map"


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE
** Parameters: "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"
Entering C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
90%... (0.00 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
90%... (0.05 seconds)

Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdod_caen.wad
- Contains 0 used textures, 0.00 percent of map (112 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdod_charlie.wad
- Contains 1 used texture, 33.33 percent of map (50 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdod_flugplatz.wad
- Contains 2 used textures, 66.67 percent of map (111 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdod_donner.wad
- Contains 0 used textures, 0.00 percent of map (117 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdod_jagd.wad
- Contains 0 used textures, 0.00 percent of map (111 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdod_sturm.wad
- Contains 0 used textures, 0.00 percent of map (60 textures in wad)
Using Wadfile: program filesvalvesteamsteamappsjamesmayes@comcast.netday of defeatdodtexturesdecals.wad
- Contains 0 used textures, 0.00 percent of map (238 textures in wad)

Texture usage is at 0.09 mb (of 4.00 mb MAX)
0.05 seconds elapsed

----- END hlcsg -----


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE
** Parameters: "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'C:Program FilesValveSteamSteamAppsjamesmayes@comcast.prt'
0.00 seconds elapsed

----- END hlbsp -----


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLVIS.EXE
** Parameters: "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"

hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLVIS.EXE "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"
6 portalleafs
8 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ off ] [ off ]


BasePortalVis:
50%... (0.00 seconds)
LeafThread:
50%... (0.00 seconds)
average leafs visible: 4
g_visdatasize:18 compressed from 6
0.00 seconds elapsed

----- END hlvis -----


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLRAD.EXE
** Parameters: "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLRAD.EXE "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest"

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ off ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


[Reading texlights from 'C:PROGRAM FILESVALVE HAMMER EDITORTOOLSlights.rad']
[1 texlights parsed from 'C:PROGRAM FILESVALVE HAMMER EDITORTOOLSlights.rad']

54 faces
Create Patches : 368 base patches
0 opaque faces
19911 square feet [2867200.00 square inches]
1 direct lights

BuildFacelights:
20%...40%...50%...70%...90%... (0.38 seconds)
visibility matrix : 0.0 megs
BuildVisLeafs:
50%... (0.00 seconds)
MakeScales:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
SwapTransfers:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
Transfer Lists : 0 transfers
Indices : 0 bytes
Indices : 0 bytes
Bounce 1 GatherLight:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
FinalLightFace:
20%...40%...50%...70%...90%... (0.11 seconds)
1.10 seconds elapsed

It compiles but no BSP is generated in my Program FilesValve/Steam/SteamApps/useraccount/DayofDefeat/dod/maps folder





Quote
Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 10:02pm 2004


I went ahead and changed it so that when the map compiles it places the .BSP into the Hammer maps folder. It worked a .BSP was generated and a MAP file was generated. I put the BSP in the right place and I was able to play it on Steam. I checked the MAP file but it was still empty.



Quote
Re: Nothing in .Map file
Posted by G.Ballblue on Tue Aug 24th at 10:05pm 2004


Out of curiousity, are you actually moving your camera around in the map file? All cameras default to the center of the map you know... [addsig]



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Re: Nothing in .Map file
Posted by Tracer Bullet on Tue Aug 24th at 10:35pm 2004


So are you saying that everything works now, except that you cannot view the .map file?

I assume that log was from a very small map?





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Re: Nothing in .Map file
Posted by G.Ballblue on Tue Aug 24th at 10:40pm 2004


ARGH@!!!!

ARGH@!!!!

ARGH@!!!!

[addsig]




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Re: Nothing in .Map file
Posted by Spartan on Tue Aug 24th at 10:52pm 2004


YES I AM MOVING MY CAMERA AROUND!!!!! PLEEEEEEZ DON'T ASK THESE STUPID QUESTIONS, AAAAAARGH!!!





Quote
Re: Nothing in .Map file
Posted by Crono on Tue Aug 24th at 11:01pm 2004


Spartan, many people have used the tutorial I wrote without any problems. Most problems occur from hammer conflicting with windows (Thus you can't call windows commands from hammer (i.e. taskkill).

Anyway, that tutorial is really old. I've got some other things working since then (such as being able to place your rmf anywhere, before for some reason, it just wouldn't be able to find it if it wasn't in the steamapps directory.) [addsig]




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Re: Nothing in .Map file
Posted by ReNo on Tue Aug 24th at 11:39pm 2004


What the hell was that post for Ballblue?! [addsig]



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Re: Nothing in .Map file
Posted by wil5on on Wed Aug 25th at 12:04am 2004


The sad thing is, that post was probably the most helpful one he made in the editing forum j/k [addsig]



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Re: Nothing in .Map file
Posted by Spartan on Wed Aug 25th at 1:40am 2004


BlueBall. hehehe




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