Nothing in .Map file
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Re: Nothing in .Map file
Posted by G.Ballblue on Wed Aug 25th at 1:52am 2004


? posted by Spartan 34
BallBlue hehehe

Fixed. Smart guy

[addsig]




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Re: Nothing in .Map file
Posted by Biological Component on Wed Aug 25th at 2:22am 2004


Ballblue, your avatar is wearing red. what's up with that, man? [addsig]



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Re: Nothing in .Map file
Posted by G.Ballblue on Wed Aug 25th at 2:23am 2004


? posted by Biological Component
Ballblue, your avatar is wearing red. what's up with that?

I have no texture editing skills

p.s. It's orange actually ^.^

[addsig]




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Re: Nothing in .Map file
Posted by Biological Component on Wed Aug 25th at 2:24am 2004


...if you want it blue, i could do it for you in like, oh, say, 30 seconds... [addsig]



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Re: Nothing in .Map file
Posted by G.Ballblue on Wed Aug 25th at 2:26am 2004


I'm fine. In fact, I think I'll give it ago right now... [addsig]



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Re: Nothing in .Map file
Posted by Biological Component on Wed Aug 25th at 2:33am 2004




a proper blue ballblue



[edit]another version, (without the color loss in the face) [addsig]




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Re: Nothing in .Map file
Posted by G.Ballblue on Wed Aug 25th at 2:39am 2004


That sure beats the amount of time it would take me in wally... O.o

Very nice

[addsig]




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Re: Nothing in .Map file
Posted by Biological Component on Wed Aug 25th at 2:45am 2004




version 3 & 4

okayyy... ...back to .map files [addsig]




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Re: Nothing in .Map file
Posted by G.Ballblue on Wed Aug 25th at 2:51am 2004


Even better I might use one.

Uhh, I think we should give spartan his thread back

I'll still think they're great.

[addsig]



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Re: Nothing in .Map file
Posted by fraggard on Wed Aug 25th at 3:00am 2004


? posted by Spartan 34

** Parameters: "C:Program FilesValve Hammer Editormapsdod_thisisatest.map" "C:Program FilesValveSteamSteamAppsjamesmayes@comcast.netday of defeatdodmapsdod_thisisatest.map"

[snip]

It compiles but no BSP is generated in my Program FilesValve/Steam/SteamApps/useraccount/DayofDefeat/dod/maps folder

First off, you seem to be compiling into one folder, and looking in another. Might be a typo, but worth mentioning.

Secondly, do a Windows search for your BSP, search everywhere, see if it's being generated at all.

Thirdly, you two, keep it to the PMs m'kay?





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Re: Nothing in .Map file
Posted by Crono on Wed Aug 25th at 7:21am 2004


You made his hair blue in the process BC. I know the saturation tool is really easy to use in PS, but man ... come on.

Spartan, have you 'fixed' the issue yet? or Understood whats going on with hammer (and the map issue in general)? [addsig]




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Re: Nothing in .Map file
Posted by Gorbachev on Wed Aug 25th at 8:05am 2004


Honestly answer me why in gods name are you trying to open a .map in Hammer for any reason other than attempting to salvage a long lost map? [addsig]



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Re: Nothing in .Map file
Posted by Biological Component on Wed Aug 25th at 8:40am 2004


? quote:
You made his hair blue in the process BC. I know the saturation tool is really easy to use in PS, but man ... come on



...but his hair is supposed to be blue.

(it's blue-black...) [addsig]




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Re: Nothing in .Map file
Posted by Spartan on Wed Aug 25th at 9:42am 2004


My compiled maps get placed into the Hammer/maps folder. Then I put the BSP into the proper folder. Before when it wasn't generating a BSP I had Hammer setup so that it would place the compiled maps into the SteamApps/useraccount/DayofDefeat/dod/maps folder.

And yes I did a complete HD seach of before for the BSP and it never came up with anything.





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Re: Nothing in .Map file
Posted by Spartan on Wed Aug 25th at 7:03pm 2004


I downloaded Hammer 3.5 beta but I still can't see the MAP files. What the f**k is wrong.



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Re: Nothing in .Map file
Posted by Crono on Wed Aug 25th at 8:15pm 2004


Dude, just use RMFs for working with a map in Hammer.
If you use a front end compiler interface, just export it to a map before you compile, if not, who cares? Hammer exports it already.

Hammer has issues with .map files, most people in this thread have pointed that out .... so ... take a hint and try using RMFs (that way you can use vizgroups too) [addsig]




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Re: Nothing in .Map file
Posted by G.Ballblue on Wed Aug 25th at 8:26pm 2004


? posted by Crono
Dude, just use RMFs for working with a map in Hammer.
If you use a front end compiler interface, just export it to a map before you compile, if not, who cares? Hammer exports it already.

Hammer has issues with .map files, most people in this thread have pointed that out .... so ... take a hint and try using RMFs (that way you can use vizgroups too)

What version was he using to begin with?

[addsig]




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Re: Nothing in .Map file
Posted by Crono on Wed Aug 25th at 8:32pm 2004


3.4, but it doesn't matter. They created the 'rmf' format specifically for Hammer, because there were things they couldn't do with the 'map' format in the editor (which, I believe is the same format at Quake 1 maps). So, even though the compilers require the map file, Its a much safer bet to use RMFs while using Hammer. [addsig]



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Re: Nothing in .Map file
Posted by Tracer Bullet on Thu Aug 26th at 12:19am 2004


He has got a specific reason for wanting to open the map file. I don't want to go digging to the thread to find it, but he previously stated that he is using the .map format to check for brushes which are not aligned to the grid.

I don't have anything else to offer to this topic. My advice to you Spartan, is to simply be careful in construction so that you don't have verticies off-grid to begin with.





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Re: Nothing in .Map file
Posted by Spartan on Thu Sep 2nd at 12:28am 2004


I use RMFs to work in and MAPs to check for errors. That is all nothing more nothing less. It was really pissing me off being asked 10 times in a row if I use RMFs to map.




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