I cant seam to find any errors but when I load my map in half life it crashes.
It manages to load the map and the textures then says "0 entities inhibited" and HL recives an ilegal opperation.
I did proviously have an error "Leaf portal saw into leaf" but I think I have Fixed that as it does not appear in the log.
P.S I do not know what the SDF::4 means
hlcsg v2.5.3 rel Custom Build 1.7 (
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:VALVEH~1ZTOOLSHLCSG.EXE -nolog C:SIERRAHalf-LifevalvemapsDemoAmp.map
Entering C:SIERRAHalf-LifevalvemapsDemoAmp.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ off ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
4 brushes (totalling 24 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (12.58 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (11.75 seconds)
Including Wadfile: valve hammer editortoolszhlt.wad
- Contains 1 used texture, 0.70 percent of map (3 textures in wad)
Using Wadfile: sierrahalf-lifevalvetechbest.wad
- Contains 14 used textures, 9.79 percent of map (287 textures in wad)
Using Wadfile: sierrahalf-lifevalveqevilbest.wad
- Contains 32 used textures, 22.38 percent of map (256 textures in wad)
Using Wadfile: sierrahalf-lifevalveliquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 96 used textures, 67.13 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalvedecals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
added 15 additional animating textures.
Texture usage is at 3.13 mb (of 4.00 mb MAX)
26.42 seconds elapsed
hlbsp v2.5.3 rel Custom Build 1.7 (
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:VALVEH~1ZTOOLSHLBSP.EXE -nolog C:SIERRAHalf-LifevalvemapsDemoAmp.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ off ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [
noclip [ off ] [ off ]
nofill [ off ] [ off ]
null
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:SIERRAHalf-LifevalvemapsDemoAmp.prt'
18.57 seconds elapsed
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