Posted by omegaslayer on Wed Aug 25th at 7:11pm 2004
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Posted by beer hunter on Wed Aug 25th at 7:48pm 2004
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Posted by Campaignjunkie on Wed Aug 25th at 7:56pm 2004
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Posted by Adam Hawkins on Wed Aug 25th at 9:11pm 2004
If Hammer crashes when you try to insert a model as an 'cycle_sprite', open up the .fgd file in Notepad and find the 'cycler_sprite' entity. Look for this line...
@PointClass base(Targetname, Angles) sprite() = cycler_sprite : "Sprite Cycler"
[
model(sprite) : "Sprite"
And change it to:
@PointClass base(Targetname, Angles) studio() = cycler_sprite : "Sprite Cycler"
[
model(studio) : "Sprite"
Save the .fdg and reload Hammer. Should now allow you to insert models as 'cycler_sprites'. Be aware though that if the model is animated, the animation sequence plays at a faster speed than normal.
Hope that helps ![]()
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Posted by beer hunter on Wed Aug 25th at 9:44pm 2004
| ? quote: |
| env_sprite rendering a model will crash Hammer 3.5 however - in which case, you should probably use a cycler instead. |
Good point, i'm so used to WC/Hammer workarounds that i keep forgetting about that

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Posted by omegaslayer on Thu Sep 2nd at 2:59am 2004
Been a long time...![]()
senv_sprite was my first choice, but it kept crashing, in the end I used a cycle_weapon and put a clip brush around it so half life wouldnt crash when I step on it. But ill do what adam said.....
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