steamapp.wad
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Re: steamapp.wad
Posted by hydeph on Fri Sep 3rd at 2:19am 2004


I'm using Nem's BC v3.0.0 with Hammer 3.5 with Steam according to Nem and Crono's instructions.

I export the .map, open it with BC and "run" it but when the compile finishes and it loads Half-Life, it says "fatal error: could not open steamapp.wad" however in the my WAD's list, steamapp obviously isn't there.

Is the WAD path too long or something, and it's getting cut off?

Why is Steam/Hammer such a fag sometimes? (don't answer that one )




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Re: steamapp.wad
Posted by G.Ballblue on Fri Sep 3rd at 2:23am 2004


Post your compile log -- let's have a quick glance through that first [addsig]



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Re: steamapp.wad
Posted by hydeph on Fri Sep 3rd at 2:33am 2004


Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

30 brushes (totalling 170 sides) discarded from clipping hulls
CreateBrush:
(0.36 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.34 seconds)

Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_town_2.wad
- Contains 7 used textures, 36.84 percent of map (155 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_bunkerhill.wad
- Contains 3 used textures, 15.79 percent of map (23 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_estate.wad
- Contains 1 used texture, 5.26 percent of map (25 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_forest.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_lexington.wad
- Contains 0 used textures, 0.00 percent of map (50 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_nature_1.wad
- Contains 0 used textures, 0.00 percent of map (130 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_nature_2.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_scenery_1.wad
- Contains 1 used texture, 5.26 percent of map (128 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_town_1.wad
- Contains 2 used textures, 10.53 percent of map (163 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgrender.wad
- Contains 0 used textures, 0.00 percent of map (57 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgsnorkie_1.wad
- Contains 4 used textures, 21.05 percent of map (146 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgsnorkie_2.wad
- Warning: Larger than expected texture (348972 bytes): '{SNORKIETREE1'
- Warning: Larger than expected texture (348972 bytes): '{SNORKIETREE3'
- Contains 0 used textures, 0.00 percent of map (133 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgbg_virginia.wad
- Contains 0 used textures, 0.00 percent of map (13 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgblackpanther.wad
- Contains 0 used textures, 0.00 percent of map (87 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgcolonial.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgdod.wad
- Contains 0 used textures, 0.00 percent of map (20 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgpredator.wad
- Contains 0 used textures, 0.00 percent of map (108 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebgcached.wad
- Warning: Larger than expected texture (307980 bytes): 'CONBACK'
- Warning: Larger than expected texture (307980 bytes): 'LOADING'
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: valvesteamsteamappsthe_rambo_kid@hotmail.comhalf-lifebglogic.wad
- Contains 1 used texture, 5.26 percent of map (12 textures in wad)

Warning: More than 8 wadfiles are in use. (19)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.48 mb (of 4.00 mb MAX)
2.22 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: "C:Documents and SettingsramboMy Documentszombiezhlt253-17hlbsp.exe"C:ValveSteamSteamAppsthe_rambo_kid@hotmail.comhalf-lifebgmapsboat.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity env_model @ (-720,-226, 222)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

2.94 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: "C:Documents and SettingsramboMy Documentszombiezhlt253-17hlvis.exe"-fast C:ValveSteamSteamAppsthe_rambo_kid@hotmail.comhalf-lifebgmapsboat.map
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsthe_rambo_kid@hotmail.comhalf-lifebgmapsboat.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: "C:Documents and SettingsramboMy Documentszombiezhlt253-17hlrad.exe"-sparse -nopaque -bounce 1 -smooth 50 C:ValveSteamSteamAppsthe_rambo_kid@hotmail.comhalf-lifebgmapsboat.map
>> There was a problem compiling the map.
>> Check the file C:ValveSteamSteamAppsthe_rambo_kid@hotmail.comhalf-lifebgmapsboat.log for the cause.

----- END hlrad -----


oh em gee. The leak wouldn't cause that error. smiley




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Re: steamapp.wad
Posted by nooba on Fri Sep 3rd at 4:05am 2004


Hmm... try finding and fixing the leak and removing some of the wads you aren't using... that might work



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Re: steamapp.wad
Posted by Crono on Fri Sep 3rd at 4:22am 2004


Also, scale down the textures: "{SNORKIETREE1" and "{SNORKIETREE3" to at most 256x256

Fix the leak as well. As for your missing wad file: You may have too many wad files included. I'm not quite sure how Hammer or Nem's Batch Compiler deals with overly long strings.

It would appear that one or many of your wads paths are being cut off at the "steamapps" directory part. Which one, I have no idea, since none of your paths have spaces.

Try either A) Combining wads to not use as many and/or B) with your wad paths use double quotes around the path.

Otherwise this is a fairly odd problem. Also, does it say "steamapps.wad" is missing or does it say "SteamApps.wad" is missing? (yes, there is a difference, if it is the second then the path is being abstructed [most likely]) [addsig]




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Re: steamapp.wad
Posted by Tracer Bullet on Fri Sep 3rd at 4:22am 2004


Warning: More than 8 wadfiles are in use. (19)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.

You never know.

[addsig]




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Re: steamapp.wad
Posted by Fjorn on Fri Sep 3rd at 6:23am 2004


personally, hammer starts throwing fits at me if I have more than 5 wads loaded into it at any time




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Re: steamapp.wad
Posted by Forceflow on Fri Sep 3rd at 8:25pm 2004


If you really need all those extra wad's for your textures, merge them together in one wad with Wally or something ... much easier
[addsig]




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Re: steamapp.wad
Posted by hydeph on Sat Sep 4th at 1:57am 2004


The new Batch Compiler drops the wads that aren't being used at all doesn't it? It said it did, or something.




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Re: steamapp.wad
Posted by fishy on Sat Sep 4th at 8:23am 2004


it's not dropping wads if they're all still being used, and it says in the log that they are, even though no textures are being lifted from most of them.

the fact that they're getting referanced in the compile, means that anyone who plays the map would need to have all of the wads too. and have them in the same places that you have them.

there is a way to have lots of wads loaded, and have hammer only use the ones you want it to, but i dont remember how. something to do with turning smart edit off, and adding an env_wad entity or something. when i read about it, it seemed interesting, but i had no use for it. i do now, so maybe i should have paid more attention. :/





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Re: steamapp.wad
Posted by fishy on Sat Sep 4th at 8:24am 2004


very odd





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Re: steamapp.wad
Posted by G.Ballblue on Sat Sep 4th at 2:43pm 2004


Double / repeat post? :0 [addsig]



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Re: steamapp.wad
Posted by hydeph on Sun Sep 5th at 11:07am 2004


In the newest version of BC there's an option under CSG called WAD Auto-Detect that actually does exactly that, removes all wads from the bsp that aren't being used. Also al the WADS listed there are standard for the mod.

I still haven't figured out why it needs "steamapp.wad"

Skyboxed the map, and it still leaks from a model?

Deleting the models in the map and compiling leads to the BG steam menu, without a compile log being displaye or the ms dos prompt window dealie, that all disappears.

Wutfux?

Also I took out all the wad but one, made a little box and compiled, same error as above, no prompt, no compile log, no game, just the game menu,





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