I am having so much trouble with this program that I am ripping my hair out. I need someone to go step by step and tell me exactly down to the T how to make a picture into a .wad. All of the tutorials I have looked at are not helpful at all. Im losing my mind and just want to know how...thanks you guys in advanced.
[addsig]Posted by SnarkSephiroth on Thu Sep 9th at 3:37am 2004
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Posted by fizscy46 on Thu Sep 9th at 3:41am 2004
Do you know how to use MS Paint?
If Yes:
Thats all you need know, the rest is really self explanitory and the help file helps with putting a basic texture together. As for making new textures, you need photoshop or PSP
If no:
I think you're getting to ahead of yourself with computer [addsig]
Posted by SnarkSephiroth on Thu Sep 9th at 3:44am 2004
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Posted by fizscy46 on Thu Sep 9th at 3:45am 2004
Open wally, file->New [[Press Enter]], edit->paste -> as new texture
EDIT: If this doesn't work (Not divisible by 16), then paste image into MsPaint, edit it so the image has a height and width divisible by 16, then ctrl+a, copy, paste into wally [addsig]
Posted by fishy on Thu Sep 9th at 9:01am 2004
if the picture you want to put into a wad is already the right size and colour deapth, you're more than halfway there.
as fizscy said, it should have sides divisible by 16 units, though i prefer powers of 2(16, 32, 64, 128, 256).
it should also have a 256 colour pallette.
and it should be a .bmp image file.
now, wally can resize and set the pallette for you, but no-one knows how this part of wally works, cuz it sucks, and everyone uses photoshop or psp or something to do that bit.
so lets say you have your pic, and the sizes and colours are correct. in fact, lets say you have lots of pics, and they are all correct. put them all together in a folder, with nothing else in it.
open wally, and select File>New. choose Half-Life Package[wad3][.wad] from the dropdown and hit OK. a new, empty wad will open.
now click File>Batch Conversion
a dialogue box opens with some selections for you to make. the 'select soure' field should be the folder that you have your correctly sized/palletted bmp's in. use the button at the side of the field to browse to the folder.
the field for wildcards i cant explain fully, cuz i only use/know one wildcard. but if you put *.bmp in this field, it will convert all of your pics in one go. or wall* would convert everything starting with wall. (it may even try to convert wrong filetypes if their names start with wall too, so like i said,only have bmps in the folder) i suppose the other wildcards are standard stuff for people who use them in other things.
anyways, the last selection to make before you have a brand new wad to play with, is where to output the finished result. so in the output field, check the Open Package box. (if you have more than one wad open in wally, you will need to select the one you want from the dropdown)
with that done, hit Go.
save the wad with some appropriate name, normally in your mod folder.
go play.
Posted by G.Ballblue on Thu Sep 9th at 8:52pm 2004
Resizing with wally. Handiest thing I ever used ![]()
On the top of the screen, click on image/adjust canvas size. Start bring the numbers down until they are less than 256.
Hit auto 16 to make sure the texture has valid dimensions on height and width.
Adjust canvas size will take away, or add more image to your... image. It will NOT resize any work you have done -- if you lower the canvas size, you will lose some of your image. If you up the canvas size, you will have more texture to fill up.
Image/resize
You should really only use this is you have a texture that is way to big to begin with. Halfing the whole size, or even quartering it, could bring it down below 256.
This will adjust the size of your texture. It will not "add more canvas.". It might stretch your texture as well, so beware.
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Posted by ReNo on Thu Sep 9th at 9:59pm 2004
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Posted by G.Ballblue on Thu Sep 9th at 11:03pm 2004
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Posted by ReNo on Thu Sep 9th at 11:29pm 2004
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