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Is this door frame type thing over the top, not in the way of r_speeds but just as a look?
[addsig]Some images in this post have been automatically down-sized, click on them to view the full sized versions:
Is this door frame type thing over the top, not in the way of r_speeds but just as a look?
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It looks odd by itself. But if the rest of your level contains wall details and such, it would look really good.
As well, lower the detail on it a little bit. Its increasing Rs for nothing. Unless this is a very low detailed area, in which case a highly detailed door trim would look out of place.
Another thing. Your trim has a lot of detail. Which would look good if the rest of the room followed suit. Problem. Your doors look plain. Adding little pieces of 2*2 units or so in a vertical or horizontal manner to represent bars of steel holding the door together. Adding detail for the lock, or hinges, or even putting little holes in the door, like cracks through the wood. either in brushes or with a { texture.
Just a though.
Floor looks odd too how it goes down 16 units for the door.
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| ? posted by Wild Card |
|
It looks odd by itself. But if the rest of your level contains wall details and such, it would look really good. As well, lower the detail on it a little bit. Its increasing Rs for nothing. Unless this is a very low detailed area, in which case a highly detailed door trim would look out of place. Another thing. Your trim has a lot of detail. Which would look good if the rest of the room followed suit. Problem. Your doors look plain. Adding little pieces of 2*2 units or so in a vertical or horizontal manner to represent bars of steel holding the door together. Adding detail for the lock, or hinges, or even putting little holes in the door, like cracks through the wood. either in brushes or with a { texture. Just a though. Floor looks odd too how it goes down 16 units for the door. |
Carefull now. huge ammounts of small brush-based detail can start to look tacky in a hurry.

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| ? posted by G.Ballblue |
Can we see a textured version |
Nope, im just trying out some stuff for a HL2 map so there be no textures yet.
Thanks for the replys, I think i've got an idea of what to do with it.
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I think this one is better :
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| ? quote: |
| I think it's a little too much wpoly for something the player will
ultimately glance at for a few seconds. Looks kind of nice, but ultimately not too efficient for Half-Life IMO. |
| ? quote: |
|
im just trying out some stuff for a HL2 map |
