MAP
locked
Quote
Re: MAP
Posted by Spartan on Sat Sep 11th at 8:12pm 2004


If the .map is just fine you should be able to compile properly. Can you? If you can I'm very confused as to what your problem is.

no i cannot compile





Quote
Re: MAP
Posted by Tracer Bullet on Sat Sep 11th at 8:30pm 2004


Then the *.map file not "just fine".

Did you try my two preveious suggestions?

[addsig]




Quote
Re: MAP
Posted by Spartan on Sat Sep 11th at 9:42pm 2004


yes



Quote
Re: MAP
Posted by Tracer Bullet on Sat Sep 11th at 10:52pm 2004


Radient didn't do the job? [addsig]



Quote
Re: MAP
Posted by Spartan on Sun Sep 12th at 12:06am 2004


I have even tried opening the file in Hammer as a Half Life map but it still does the same thing. I am f**king screwed beyond belief. I am going to have to find someone trust worthy enough to compile my maps for me. Or buy a new computer.



Quote
Re: MAP
Posted by Crono on Sun Sep 12th at 12:09am 2004


Don't you think that's a little extreme? Chances are that eventually the same thing would happen with the new computer ... It isn't the hardware that is "doing this to you". Its most likely another program that you don't know is running and such. [addsig]



Quote
Re: MAP
Posted by G.Ballblue on Sun Sep 12th at 12:20am 2004


Try this....

Using WorldCraft 3.3

Create a "new file". Do a little mapping in it, and when your done, save it as a .map. DON'T make an RMF.

Close WorldCraft, then turn it back on. Then load your map.

Tell us what happens.

[addsig]




Quote
Re: MAP
Posted by Spartan on Sun Sep 12th at 1:16am 2004


Where can I find a download of 3.3. VERC doesn't have one.

P.S. how do I quote someone on these forums?





Quote
Re: MAP
Posted by G.Ballblue on Sun Sep 12th at 1:53am 2004


http://www.snarkpit.com/editing.php?page=files&game=HL&type=editors

Should have WC 3.3. It says Worldcraft 3, so that might be a different version.

And to quote, hit the button "Quote."

[addsig]




Quote
Re: MAP
Posted by Tracer Bullet on Mon Sep 13th at 1:40am 2004


I just had a similar problem to the one you are experiencing. I'm also working on a DoD map. I have completed all of the architecture, so I was just going through texturing things and adding light fixtures. However when I completed this task, exported to .map, and tried to compile, CSG claimed that I had no visible brushes in the map! Now the only thing I had changed since the last compile was than addition of a bunch of models, light ents, and a few clip brushes. First thing I tried was saving under a different file name -no luck. next I copied the whole map into a new file -no luck. Finally, I deleted all of the models and it miraculously started compiling again. >>

After this I went back to an earlier version that still had the models in it, and just deleted the two models that were unlike the rest. A pair of tables (board.mdl) with the "drop to floor" flag set. Eureka! Everything works now. Just to be sure though, I re-added the models that seemed to be causing the problem and found to my confusion that it still compiles just fine!>>

I don't know if you could be experiencing a similar problem but the "no visible brushes" error was similar enough to your problem that I thought it might be helpful.>>





Quote
Re: MAP
Posted by Gorbachev on Mon Sep 13th at 2:53am 2004


Don't rely on opening .map in Hammer. It's a stupid thing and can cost you, .map is not the native format for Hammer. [addsig]



Quote
Re: MAP
Posted by omegaslayer on Mon Sep 13th at 3:11am 2004


I dont know why people export to .map before compiling, when you can just hit compile (F9) and it does it for you, anyways here is an obvious question.... what compile tools are you using? The old quake tools are crap, try zoners or x-cagy.....or even set up a batch compiler.

Now before you bite my head off by saying I already have "x" compile tools make sure that they are in the right directory and you have the correct hammer set up. If nothing has worked so far give the RMF to someone else to compile, and see if they have the same problem.

? posted by Spartan 34

P.S. I am pissed off and you guys aren't helping.

If you dont like our free advice then dont post any questions here, and you can go somewhere else (not saying that you should). I mean dont post a question and get "pissed" that were not helping you (there is only so much we can do over the internet), it makes it more likely that this community wont answer any of your questions. [addsig]




Quote
Re: MAP
Posted by fraggard on Mon Sep 13th at 3:46am 2004


? posted by omegaslayer4777

I dont know why people export to .map before compiling, when you can just hit compile (F9) and it does it for you

That's because some of us don't like the default compile window. Some of us like to continue mapping while we compile. Some of us prefer the flexibility of a batch file. Some of us do a lot of things different





Quote
Re: MAP
Posted by omegaslayer on Mon Sep 13th at 3:56am 2004


frag by default do you mean normal or advanced? Cause I use advanced, and others may use a different method I now see why... [addsig]



Quote
Re: MAP
Posted by Gorbachev on Mon Sep 13th at 4:32am 2004


I use .maps, I strictly use batch compiles. I'd never touch the compiler in Hammer...it's annoying when the map gets even slightly big and the window just no longer responds. Command line compiling always stays "awake". I'm just saying trying to open a .map in Hammer is just a lame idea when you've got a proper format for the editor lying right there...the only time you should be opening a map is from pulling a corruption recovery by opening the .map in QuArK, saving, then opening it in Hammer. It works wonders that way, but if there's no problem to start with you're asking for it. [addsig]



Quote
Re: MAP
Posted by fraggard on Mon Sep 13th at 11:15am 2004


? posted by omegaslayer4777
frag by default do you mean normal or advanced? Cause I use advanced, and others may use a different method I now see why...

Both are equally bad for the same reasons.





Quote
Re: MAP
Posted by Spartan on Mon Sep 13th at 1:31pm 2004


The problem is that I can't even compile the map either. When you compile the RMF it creates a MAP and Hammer reads the MAP file and compiles off of that. The problem is that Hammer isn't reading my MAP files correctly and causes errors.

P.S. I always use ZHLT





Quote
Re: MAP
Posted by fraggard on Mon Sep 13th at 1:51pm 2004


? posted by Spartan 34

The problem is that I can't even compile the map either. When you compile the RMF it creates a MAP and Hammer reads the MAP file and compiles off of that. The problem is that Hammer isn't reading my MAP files correctly and causes errors.

P.S. I always use ZHLT

Did you try TB's idea?

? posted by Tracer Bullet

I just had a similar problem to the one you are experiencing. I'm also working on a DoD map. I have completed all of the architecture, so I was just going through texturing things and adding light fixtures. However when I completed this task, exported to .map, and tried to compile, CSG claimed that I had no visible brushes in the map! Now the only thing I had changed since the last compile was than addition of a bunch of models, light ents, and a few clip brushes. First thing I tried was saving under a different file name -no luck. next I copied the whole map into a new file -no luck. Finally, I deleted all of the models and it miraculously started compiling again. >>

After this I went back to an earlier version that still had the models in it, and just deleted the two models that were unlike the rest. A pair of tables (board.mdl) with the "drop to floor" flag set. Eureka! Everything works now. Just to be sure though, I re-added the models that seemed to be causing the problem and found to my confusion that it still compiles just fine!>>

I don't know if you could be experiencing a similar problem but the "no visible brushes" error was similar enough to your problem that I thought it might be helpful.





Quote
Re: MAP
Posted by Spartan on Mon Sep 13th at 5:14pm 2004


Sorry but that is not my problem. I made a test map and all I made was a block. I exported it to a MAP file and opened it up and got the same error.



Quote
Re: MAP
Posted by fishy on Mon Sep 13th at 6:57pm 2004


how many invalid solids are there, when you do it with only one block?






locked