MAP
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Re: MAP
Posted by Spartan on Mon Sep 13th at 8:42pm 2004


the same as with all the other maps.



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Re: MAP
Posted by Cassius on Tue Sep 14th at 12:30am 2004


Fans of the .map format - when's the last time you heard of an RMF f**king up?





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Re: MAP
Posted by Tracer Bullet on Tue Sep 14th at 1:09am 2004


? posted by Cassius

Fans of the .map format - when's the last time you heard of an RMF f**king up?

I've had them go corrupt...

You're missing the point though Cass. You HAVE to use the .map file in order to compile. His problem is that it does not export properly.

[addsig]




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Re: MAP
Posted by G.Ballblue on Tue Sep 14th at 1:32am 2004


? posted by Tracer Bullet
? posted by Cassius

Fans of the .map format - when's the last time you heard of an RMF f**king up?

I've had them go corrupt...

You're missing the point though Cass. You HAVE to use the .map file in order to compile. His problem is that it does not export properly.

Yea, but I don't think you have to actually VIEW the map even though you export it. No?

[addsig]




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Re: MAP
Posted by Gorbachev on Tue Sep 14th at 2:08am 2004


No. [addsig]



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Re: MAP
Posted by fraggard on Tue Sep 14th at 2:38am 2004


? posted by Spartan 34

If the .map is just fine you should be able to compile properly. Can you? If you can I'm very confused as to what your problem is.

no i cannot compile

I was reading through the thread again, and I saw this.

Post your compile log please The whole log.

PS: Don't leave out anything because you feel it's insignificant.





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Re: MAP
Posted by omegaslayer on Tue Sep 14th at 2:47am 2004


? posted by Spartan 34

The problem is that Hammer isn't reading my MAP files correctly and causes errors.

so take all traces of hammer out, and im not saying control panel add/remove programs, delete the whole folder in c (or what ever drive you have), but make sure you create a copy of all your work and save it somewhere else, then see what happens it really doesnt take that much time to do.....

Edit: just thought of it, maybe you have a corrupt .fgd ........

[addsig]




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Re: MAP
Posted by Crono on Tue Sep 14th at 8:12am 2004


? quote:

so take all traces of hammer out, and im not saying control panel add/remove programs, delete the whole folder in c (or what ever drive you have), but make sure you create a copy of all your work and save it somewhere else, then see what happens it really doesnt take that much time to do.....

Edit: just thought of it, maybe you have a corrupt .fgd ........


Yeah, because that takes care of the registry entries... (which by the way, have a better chance of being removed if you use the uninstall that comes with hammer.) [addsig]




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Re: MAP
Posted by Spartan on Tue Sep 14th at 9:51am 2004



** Executing...
** Command: Change Directory
** Parameters: C:Program FilesValveSteam


** Executing...
** Command: Copy File
** Parameters: "C:Program Filesrmf backupsbox.map" "C:Program Fileshammer_testbuild04mapsbox.map"


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE
** Parameters: "C:Program Fileshammer_testbuild04mapsbox"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE "C:Program Fileshammer_testbuild04mapsbox"
Entering C:Program Fileshammer_testbuild04mapsbox.map
Error: Entity 5 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory


----- END hlcsg -----


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE
** Parameters: "C:Program Fileshammer_testbuild04mapsbox"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlbsp -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLBSP.EXE "C:Program Fileshammer_testbuild04mapsbox"
>> There was a problem compiling the map.
>> Check the file C:Program Fileshammer_testbuild04mapsbox.log for the cause.

----- END hlbsp -----


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLVIS.EXE
** Parameters: -fast "C:Program Fileshammer_testbuild04mapsbox"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlvis -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLVIS.EXE -fast "C:Program Fileshammer_testbuild04mapsbox"
>> There was a problem compiling the map.
>> Check the file C:Program Fileshammer_testbuild04mapsbox.log for the cause.

----- END hlvis -----


** Executing...
** Command: C:PROGRA~1VALVEH~1TOOLSHLRAD.EXE
** Parameters: "C:Program Fileshammer_testbuild04mapsbox"

hlrad v2.5.3 rel Custom Build 1.7 (Dec 9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (merlinis@bigpond.net.au)
----- BEGIN hlrad -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLRAD.EXE "C:Program Fileshammer_testbuild04mapsbox"
>> There was a problem compiling the map.
>> Check the file C:Program Fileshammer_testbuild04mapsbox.log for the cause.

----- END hlrad -----





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Re: MAP
Posted by fraggard on Tue Sep 14th at 11:32am 2004


The only thing I can see is that there's a problem with the fgd :/ Get an older one or a newer one and try again.





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Re: MAP
Posted by wil5on on Tue Sep 14th at 12:02pm 2004


? posted by Spartan 34

----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1TOOLSHLCSG.EXE "C:Program Fileshammer_testbuild04mapsbox"
Entering C:Program Fileshammer_testbuild04mapsbox.map
Error: Entity 5 has no visible brushes

Error: No visibile brushes
Description: All brushes are CLIP or ORIGIN (at least one must be normal/visible)
Howto Fix: self explanitory
----- END hlcsg -----

One of your brush entities has no solid brushes. Give it a non-clip, non-origin brush.

[addsig]




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Re: MAP
Posted by Spartan on Tue Sep 14th at 10:32pm 2004


? posted by Spartan 34
Sorry but that is not my problem. I made a test map and all I made was a block. I exported it to a MAP file and opened it up and got the same error.

It "might" be the FGD.





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Re: MAP
Posted by Knare on Tue Sep 14th at 11:48pm 2004


i wish i knew what ur talking about
im not into mapping [addsig]




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Re: MAP
Posted by Rumple on Wed Sep 15th at 2:51am 2004


so the point of you posting that was?
[addsig]




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Re: MAP
Posted by Crono on Wed Sep 15th at 6:03am 2004


? quote:
i wish i knew what ur talking about
im not into mapping

!!! [addsig]




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Re: MAP
Posted by Spartan on Sun Sep 19th at 1:32am 2004


PROBLEM SOLVED!!!!

I finally figured out my problem. I can now compile my maps. I simply reinstalled DoD into the Sierra/Half Life folder and resetup Hammer to the Half Life directory so that it doesn't run through steam and now I can look at the MAP file with no problems.

[Edit - this has been deemed the solution to this problem, as this thread has dragged on far too long - Gwil]





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Re: MAP
Posted by ministeve on Sun Sep 19th at 10:54am 2004


thinking back to the TWHL days. some really obvious questions:

you are using ZHLT-MHLT?
ive seen so many people getting huge compile errors simply because they were still compiling with qtools.

batch compiler?
these things are your holy grail in mapping. only one i can think of is nems batch compiler. google for it.

btw, i find it easier to avoid errors by simply mapping in WON half life and just moving my map to steam when its done.

of course these are just the really obvious questions, and you should be able to say "yes" to both of them.




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Re: MAP
Posted by fraggard on Sun Sep 19th at 11:38am 2004


? posted by ministeve
thinking back to the TWHL days. some really obvious questions:

you are using ZHLT-MHLT?
ive seen so many people getting huge compile errors simply because they were still compiling with qtools.

batch compiler?
these things are your holy grail in mapping. only one i can think of is nems batch compiler. google for it.

btw, i find it easier to avoid errors by simply mapping in WON half life and just moving my map to steam when its done.

of course these are just the really obvious questions, and you should be able to say "yes" to both of them.
? posted by Spartan 34

PROBLEM SOLVED!!!!

I finally figured out my problem. I can now compile my maps. I simply reinstalled DoD into the Sierra/Half Life folder and resetup Hammer to the Half Life directory so that it doesn't run through steam and now I can look at the MAP file with no problems.





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Re: MAP
Posted by Orpheus on Sun Sep 19th at 11:53am 2004


there is a moral here new people..

1) hammer/WC is a very stable program, if you have wierd errors, look OUTSIDE the editor for the root cause. chances are very high, you have screwed up something, somewhere else!

2) .maps do NOT cause mapping issues, if you get an error while loading a .map into hammer, the error was ALREADY PRESENT... in my 5 years of mapping experience, i have yet to see a .map cause an error.. people have claimed it has, but upon further research, it usually boiled down to the .map saving their ass.. most errors caught by a loading of a .map or the dreaded vertex manipulation errors.. depend on the .map, it will eventually save your ass.

new people, if you have issues with your editor, try loading a map, one you can confirm is errorless, and at least from another mod to narrow down the options..


one last issue to resolve now.. somehow the guy who solved this must get credit, or the database search will be unable to locate it next time... fix this last issue please.
[addsig]




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Re: MAP
Posted by Spartan on Sun Sep 19th at 2:54pm 2004


Um I guess the credit should go to me then for finding out the problem on my own. I still appreciate all the help you guys gave me. I had been dealing with this problem for two weeks now and I had narrowed the problem down to an issue with Hammer reading a MAP file that was produced using steam settings.http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=59

So I tried many things to fix this but failed. So finally in a chance of luck when steam screwed up on me yesterday I reinstalled steam but this time instead of installing Day of Defeat through Steam I downloaded 3.0 off of FileFront and then installed it into my Half Life directory. Then set up Hammer and used these settings.http://www.dodmaps.com/public/articles/tutorials/tutorial01_04/gameconfig.jpg

Oh hope this will solve the problem for future mappers.






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