Posted by Tracer Bullet on Fri Sep 19th at 9:45pm 2003
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Posted by Sinner_D on Fri Sep 19th at 9:52pm 2003
i believe ive heard of a few others having problems with v3.5 not showing the placer sprites, might want to double check your fgd to see that it resources to the correct sprites. i cant remeber the command line, but if you do a simple forums search i saw resently someone post the needed line for the placer sprites.
[addsig]
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Posted by Leperous on Sat Sep 20th at 7:51am 2003
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Posted by Tracer Bullet on Sat Sep 20th at 8:27am 2003
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Posted by Mor7y on Mon Sep 22nd at 12:44pm 2003
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Posted by Sinner_D on Mon Sep 22nd at 7:54pm 2003
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Posted by Tracer Bullet on Mon Sep 22nd at 10:53pm 2003
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Posted by Gorbachev on Tue Sep 23rd at 2:48am 2003
Posted by Gwil on Tue Sep 23rd at 3:09pm 2003
| ? posted by Tracer Bullet |
| I guess that's what I'll do, but I really like haveing models visable. |
Pffft, you shoulda seen the days of WC 2.1...
Just one of those things youll have to grin and bear I think ! 
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Posted by Rumple on Tue Sep 23rd at 11:48pm 2003
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Posted by Sinner_D on Wed Oct 1st at 3:14pm 2003
just to clarify, hammer3.4 can and does display placer sprites in 3d view, inorder to get entities to display a custom placer sprite inplace of the ugly looking blocks, you simply need to edit your fgd file. look for the "entities" section, and for each entity you'll want to add this: iconsprite("hammer/sprites/modfolder/spritename.spr")
Example: @pointclass base(target name) iconsprite("sprites/CS/Ambientgeneric.spr")= ambient generic : "Universal Ambient" ... and the rest is simply getting that dir "hammer/sprites/modfolder" filled with the targeted sprites.
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