Trigger resetting
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Re: Trigger resetting
Posted by Mor7y on Mon Sep 13th at 4:36pm 2004


I'm having a problem with resetting trigger_once triggers.

When someone walks through the trigger_once, the floor collapse. If I write sv_restartround 1, the floor is not collapsing when walking through the trigger_once. If I use trigger_multiple, the floor collapses every time someone walks into the trigger. So I need to know how to reset the trigger_once!

[addsig]



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Re: Trigger resetting
Posted by JFry on Mon Sep 13th at 5:13pm 2004


I suppose you could have a trigger_multiple target a multimanager. With the mm you could target the floor collapsing and also target a trigger_relay with a killtarget aimed at the trigger_multiple. I don't see why the trigger_once isn't working but that could be a workaround.





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Re: Trigger resetting
Posted by Adam Hawkins on Mon Sep 13th at 8:47pm 2004


Or just make the collapsing floor out of a func_door - which has a 'delay before reset' property? [addsig]



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Re: Trigger resetting
Posted by Mor7y on Mon Sep 20th at 8:58pm 2004


I'll try to fix this in the morning after a good night sleep, and see what gives the best result [addsig]



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Re: Trigger resetting
Posted by Andrei on Mon Sep 27th at 9:03am 2004


The breaking floor is a func_breakable, right? Why dont you just drop the trigger_once idea and tick the breakable's pressure flag (or the touch one if that doesnt work). It should collapse when you walk on it. I guess.

[addsig]




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Re: Trigger resetting
Posted by Mor7y on Thu Oct 14th at 1:35pm 2004


Andrei, that's not all. I have a func_breakable that is over your head, and people wouldn't have a slight idea what to do if it didn't break. And I have a kind of fun_plat I think, that lifts a person up when walking on it. Trigger_once But ok, NOW i will compile with one of the above suggestions [addsig]




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