Tankmortar & Deathmatch
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Re: Tankmortar & Deathmatch
Posted by Anomaly on Tue Sep 14th at 4:45am 2004


I've searched just about every site I know, and I can't find it. How do you make a player-controllable Tank Mortar give a frag to the player using it when they score a kill?

Please help.

Thanks! [addsig]




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Re: Tankmortar & Deathmatch
Posted by Tracer Bullet on Tue Sep 14th at 6:00am 2004


As far as I know: Impossible





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Re: Tankmortar & Deathmatch
Posted by Anomaly on Tue Sep 14th at 6:08am 2004


I've seen it in some maps, where the kill is scored to the user. Are those maps made using Spirit or something?



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Re: Tankmortar & Deathmatch
Posted by Yak_Fighter on Tue Sep 14th at 8:39am 2004


I do not think func_tankmortar will give players frags, however func_tanks will. To see this in action play both crossfire and stalkyard. The cannons in crossfire won't give points while the guns in stalkyard will. So basically if you want players to get frags with placed guns you have to make them func_tanks.





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Re: Tankmortar & Deathmatch
Posted by Anomaly on Tue Sep 14th at 4:37pm 2004


Thanks, Yak_Fighter. BTW, this is a Tank Mortar modified from your excellent Machine Gun (which I also used in ff_bunkers). Thanks for the gun, chief!



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Re: Tankmortar & Deathmatch
Posted by Jinx on Tue Sep 14th at 5:40pm 2004


I don't think func_tanks or machineguns or any of those give kills...





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Re: Tankmortar & Deathmatch
Posted by ReNo on Tue Sep 14th at 5:59pm 2004


Well one of them does, as they are used in a couple of valve's DM maps.
[addsig]




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Re: Tankmortar & Deathmatch
Posted by Yak_Fighter on Tue Sep 14th at 10:42pm 2004


? posted by Anomaly
Thanks, Yak_Fighter. BTW, this is a Tank Mortar modified from your excellent Machine Gun (which I also used in ff_bunkers). Thanks for the gun, chief!

always glad to help






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