buttons activated through walls??
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Re: buttons activated through walls??
Posted by Diabenlo on Sat Sep 18th at 9:20pm 2004


hi just wondering why my buttons can always be activated through walls, it might be a bit of a noob question but i cant seem to stop it from happening





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Re: buttons activated through walls??
Posted by G.Ballblue on Sat Sep 18th at 9:59pm 2004


You can't. Buttons are more proximity sensative really -- if you have to "use" them, then the player can press a button through a wall, assuming he's close enough. Try setting the button so the player has to walk up and touch it. [addsig]



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Re: buttons activated through walls??
Posted by ministeve on Sat Sep 18th at 10:48pm 2004


the only way i know to stop this is by using spirit, im afraid.



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Re: buttons activated through walls??
Posted by scary_jeff on Sun Sep 19th at 12:04am 2004


If it's for single player, you could have a trigger_multiple on the side of the wall where the button is that enables the button only when the player is in it (by giving the button a master).



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Re: buttons activated through walls??
Posted by Biological Component on Sun Sep 19th at 12:24am 2004


Make thicker walls. [addsig]



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Re: buttons activated through walls??
Posted by Yak_Fighter on Sun Sep 19th at 12:26am 2004


if this is happening then you are either making the button incorrectly, the wall is way too thin, or both. Try downloading other button prefabs to see how it is correctly done and then apply that knowledge to your current situation.



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Re: buttons activated through walls??
Posted by fishy on Sun Sep 19th at 12:51am 2004


? posted by Biological Component
Make thicker walls.

always worked for me





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Re: buttons activated through walls??
Posted by G.Ballblue on Sun Sep 19th at 1:05am 2004


? posted by fishy
? posted by Biological Component
Make thicker walls.

always worked for me

Or simply keep the button off the opposing face of the wall that the player can "reach through". Whatever

[addsig]




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Re: buttons activated through walls??
Posted by ReNo on Sun Sep 19th at 1:56am 2004


? quote:
? posted by fishy
? posted by Biological Component
Make thicker walls.

always worked for me

Or simply keep the button off the opposing face of the wall that the player can "reach through". Whatever



The problem isn't that the button is on the opposing face, its that the player can get close enough to the button from the other side of the wall to be within its useable radius. It happens even in some official Valve maps like in boot_camp, where you can use the HEV machine in one of the outermost buildings from the path around the outside of it.
[addsig]




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Re: buttons activated through walls??
Posted by G.Ballblue on Sun Sep 19th at 1:58am 2004


? posted by ReNo
? quote:
? posted by fishy
? posted by Biological Component
Make thicker walls.

always worked for me

Or simply keep the button off the opposing face of the wall that the player can "reach through". Whatever



The problem isn't that the button is on the opposing face, its that the player can get close enough to the button from the other side of the wall to be within its useable radius. It happens even in some official Valve maps like in boot_camp, where you can use the HEV machine in one of the outermost buildings from the path around the outside of it.

It also happens on like the 2nd map of "Questionable Ethics". You know the operating room with the choppy crushy things? Look slightly to the left of the door. Nice exploit er?

[addsig]




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Re: buttons activated through walls??
Posted by Spartan on Sun Sep 19th at 4:52am 2004


? posted by G.Ballblue
? posted by ReNo
? quote:
? posted by fishy
? posted by Biological Component
Make thicker walls.

always worked for me

Or simply keep the button off the opposing face of the wall that the player can "reach through". Whatever



The problem isn't that the button is on the opposing face, its that the player can get close enough to the button from the other side of the wall to be within its useable radius. It happens even in some official Valve maps like in boot_camp, where you can use the HEV machine in one of the outermost buildings from the path around the outside of it.

It also happens on like the 2nd map of "Questionable Ethics". You know the operating room with the choppy crushy things? Look slightly to the left of the door. Nice exploit er?

Too many quotes aargh.... and oh yeah make thicker walls.





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Re: buttons activated through walls??
Posted by fizscy46 on Sun Sep 19th at 5:39am 2004


That works all over the game. Just watch the Halflife in 45 minutes vid. The guy activates the blast pit rocket from the other side of the glass [addsig]



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Re: buttons activated through walls??
Posted by Diabenlo on Sun Sep 19th at 10:21am 2004


thanks

i will go make my walls thicker





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Re: buttons activated through walls??
Posted by ministeve on Sun Sep 19th at 10:48am 2004


its just a thought, but you could try making the button out of 2 brushes; a one-unit thick brush in front and another world brush behind it. just take the button youve already got, clip it through the side and move the back brush to world.



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Re: buttons activated through walls??
Posted by Spartan on Sun Sep 19th at 3:51pm 2004


? posted by ministeve
its just a thought, but you could try making the button out of 2 brushes; a one-unit thick brush in front and another world brush behind it. just take the button youve already got, clip it through the side and move the back brush to world.

Too completecated. Thicker walls are the key.





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Re: buttons activated through walls??
Posted by ministeve on Mon Sep 20th at 3:49pm 2004


its not complicated. it would take 10 seconds to do.



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Re: buttons activated through walls??
Posted by Orpheus on Wed Sep 22nd at 12:06am 2004


thicker walls.. [addsig]



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Re: buttons activated through walls??
Posted by Spartan on Wed Sep 22nd at 12:17am 2004


THICKER WALLS

No more no less.





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Re: buttons activated through walls??
Posted by fishy on Wed Sep 22nd at 1:56am 2004


? posted by ministeve
its not complicated. it would take 10 seconds to do.

then try it yourself, and find out that it doesn't work.

the problem is that buttons can be triggered through world brushes, so adding a 1unit thick brush isn't going to make any difference.





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Re: buttons activated through walls??
Posted by Gollum on Wed Sep 22nd at 1:53pm 2004


If you can't solve the problem with thicker walls alone, try.....thinner buttons!

Note that the button itself can be as small as 1*1*1 units. You can then create a larger fake button around it, which provides the visible effect. Of course, this becomes slightly more complex if you want the fake button to move or to flash on/off, but it can be done.






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