hi just wondering why my buttons can always be activated through walls, it might be a bit of a noob question but i cant seem to stop it from happening

hi just wondering why my buttons can always be activated through walls, it might be a bit of a noob question but i cant seem to stop it from happening




| ? posted by fishy | ||
always worked for me |
Or simply keep the button off the opposing face of the wall that the player can "reach through". Whatever ![]()

| ? quote: | ||||
Or simply keep the button off the opposing face of the wall that the player can "reach through". Whatever |
| ? posted by ReNo | ||||||
The problem isn't that the button is on the opposing face, its that the player can get close enough to the button from the other side of the wall to be within its useable radius. It happens even in some official Valve maps like in boot_camp, where you can use the HEV machine in one of the outermost buildings from the path around the outside of it. |
It also happens on like the 2nd map of "Questionable Ethics". You know the operating room with the choppy crushy things? Look slightly to the left of the door. Nice exploit er? ![]()

| ? posted by G.Ballblue | ||||||||
It also happens on like the 2nd map of "Questionable Ethics". You know the operating room with the choppy crushy things? Look slightly to the left of the door. Nice exploit er? |
Too many quotes aargh.... and oh yeah make thicker walls.
thanks
i will go make my walls thicker
![]()

| ? posted by ministeve |
| its just a thought, but you could try making the button out of 2 brushes; a one-unit thick brush in front and another world brush behind it. just take the button youve already got, clip it through the side and move the back brush to world. |
Too completecated. Thicker walls are the key.


THICKER WALLS
No more no less.
| ? posted by ministeve |
| its not complicated. it would take 10 seconds to do. |
then try it yourself, and find out that it doesn't work.
the problem is that buttons can be triggered through world brushes, so adding a 1unit thick brush isn't going to make any difference.
If you can't solve the problem with thicker walls alone, try.....thinner buttons! 
Note that the button itself can be as small as 1*1*1 units. You can then create a larger fake button around it, which provides the visible effect. Of course, this becomes slightly more complex if you want the fake button to move or to flash on/off, but it can be done.

