Host_Error: PF_precache_model_I: Model 'sprites/mapsprites/caparea.spr' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correct this.
So what all counts towards this limit? I have not increased the number of models in the map between this compile and the last one, yet I now get this error. The only entity changes I have made is the addition of a couple of ladders and a few func_ilusionary brushes.
Map info:
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 315/400 20160/25600 (78.8%)
planes 7258/32768 145160/655360 (22.1%)
vertexes 19406/65535 232872/786420 (29.6%)
nodes 10024/32767 240576/786408 (30.6%)
texinfos 5914/32767 236560/1310680 (18.0%)
faces 15858/65535 317160/1310700 (24.2%)
clipnodes 19740/32767 157920/262136 (60.2%)
leaves 5895/8192 165060/229376 (72.0%)
marksurfaces 18811/65535 37622/131070 (28.7%)
surfedges 71210/512000 284840/2048000 (13.9%)
edges 36373/256000 145492/1024000 (14.2%)
texdata [variable] 32896/8388608 ( 0.4%)
lightdata [variable] 1404135/6291456 (22.3%)
visdata [variable] 257761/2097152 (12.3%)
entdata [variable] 74939/524288 (14.3%)
Somthing odd did happen durring this compile but I do not see how it could be related. I expanded the map slightly and I went from 96% on clipnodes to what you see. I also used the "-cliptype precise" switch which might account for it, but I thought it worth mentioning.



