Texture problem in compile
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Re: Texture problem in compile
Posted by Cassius on Sun Sep 19th at 6:38pm 2004


? quote:
Using Wadfile: mappeblcollectionwad 2.wad
- Contains 3 used textures, 4.84 percent of map (52 textures in wad)
Using Wadfile: mappeclassic_kleineh_dod.wad
- Contains 3 used textures, 4.84 percent of map (156 textures in wad)
Using Wadfile: mappeblaz_witheredwad.wad
- Contains 42 used textures, 67.74 percent of map (144 textures in wad)
Using Wadfile: mappezillafinal.wad
- Contains 9 used textures, 14.52 percent of map (266 textures in wad)
Using Wadfile: mappehalflife.wad
- Contains 5 used textures, 8.06 percent of map (3116 textures in wad)

added 1 additional animating textures.
Error: File read failure

----- END hlcsg -----

All the files are there. I'm running -nowadtextures. What's happening?





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Re: Texture problem in compile
Posted by JFry on Sun Sep 19th at 6:55pm 2004


I'm guessing you have an invalid texture, like one that is too large or contains an unacceptable character. A good place to start looking might be your animated textures.





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Re: Texture problem in compile
Posted by Cassius on Sun Sep 19th at 7:26pm 2004


Removed the animated texture. Same error.



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Re: Texture problem in compile
Posted by Cassius on Sun Sep 19th at 7:45pm 2004


Removed all of the WAD's involved except for two, same error.



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Re: Texture problem in compile
Posted by fishy on Sun Sep 19th at 7:46pm 2004


i had the same error not too long ago.

i assumed it was another way of saying there was a max_miptex error, because when i increased my -texdata setting, the error went away again.

i've resized some of the larger textures since then, but i've not given the map another compile with -texdata back down to 8000, to find out if the error is gone completely.





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Re: Texture problem in compile
Posted by Spartan on Sun Sep 19th at 7:50pm 2004


I had this problem once. I see that you are using halflife.wad and some dod.wads. They all need to be in the same folder and then compile.



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Re: Texture problem in compile
Posted by Cassius on Sun Sep 19th at 8:11pm 2004


Now this is truly bizzarre.

The WAD's are all in the same folder, even halflife.wad.

The map contains no liquid, animated, or invalidly sized textures.

As it turns out, one particular texture - 256x256, standard, no special properties texture - kl_sidewalk from kleinluka's classic DoD WAD - caused this error. It messed up the compile independent of filename or what WAD it was placed in. When I removed that single texture, the entire thing went fine.

What the f**k?





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Re: Texture problem in compile
Posted by Biological Component on Mon Sep 20th at 2:25am 2004


It's a cursed file, man. [addsig]




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