HL1 Maps & HL2?
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Re: HL1 Maps & HL2?
Posted by Anomaly on Wed Sep 22nd at 9:30am 2004


Does anyone know if the HL1 maps will be able to be run on HL2, or is all of our hard work going to have to be recompiled for the HL2 format?

I poked around looking for the answer to this but I can't seem to find one.




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Re: HL1 Maps & HL2?
Posted by Yak_Fighter on Wed Sep 22nd at 9:43am 2004


You can port over brushwork, but you'd have to redo all the entities and texturing. Plus it would be rather pointless to do that because HL2 will allow for more detailed construction and you would probably have to redo all the brushwork anyways to make it look nice.

If you're talking about trying to load stalkyard.bsp into HL2 and running around with the manipulator that'd be a big no. You can't directly port compiled maps between the two. They are different engines, after all. Remaking it all is the order of the day.





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Re: HL1 Maps & HL2?
Posted by Orpheus on Wed Sep 22nd at 9:44am 2004


answer him joesph, i see'ya looking at this thread, and i know you are dying to reply [addsig]



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Re: HL1 Maps & HL2?
Posted by Campaignjunkie on Wed Sep 22nd at 9:24pm 2004


There's a DOS application that will automagically convert WAD's to the HL2 texture format, as well as a Hammer tool that will retexture your map for you when you use the above mentioned tool. So I would say that's it's rather portable, yes. How do you think they can convert all 96 HL maps?
[addsig]




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Re: HL1 Maps & HL2?
Posted by Orpheus on Wed Sep 22nd at 9:54pm 2004


this much i have noticed, in the *taboo* version, you can easily load HL1 wads into the editor for use.. i am assuming that wadincluding will be available too..

still, i like the idea CJ mentioned better.. would simplify things a might.

[addsig]





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