Posted by Anomaly on Wed Sep 22nd at 9:30am 2004
I poked around looking for the answer to this but I can't seem to find one.
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Posted by Yak_Fighter on Wed Sep 22nd at 9:43am 2004
You can port over brushwork, but you'd have to redo all the entities and texturing. Plus it would be rather pointless to do that because HL2 will allow for more detailed construction and you would probably have to redo all the brushwork anyways to make it look nice.
If you're talking about trying to load stalkyard.bsp into HL2 and running around with the manipulator that'd be a big no. You can't directly port compiled maps between the two. They are different engines, after all. Remaking it all is the order of the day.
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Posted by Orpheus on Wed Sep 22nd at 9:44am 2004
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Posted by Campaignjunkie on Wed Sep 22nd at 9:24pm 2004
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Posted by Orpheus on Wed Sep 22nd at 9:54pm 2004
this much i have noticed, in the *taboo* version, you can easily load HL1 wads into the editor for use.. i am assuming that wadincluding will be available too..
still, i like the idea CJ mentioned better.. would simplify things a might.
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