Sky Issue
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Re: Sky Issue
Posted by Spartan on Sat Oct 2nd at 2:43am 2004


I am working on an NS map and the sky I am using is the altair sky. I went into the map properties and typed in cl_altair for the skyname. Then I did a quick compile but the sky is the half life desert sky. I tried another compile but I still get the Half Life desert sky. What's wrong?



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Re: Sky Issue
Posted by fraggard on Sat Oct 2nd at 2:50am 2004


There should be no "cl_" in front of the name.

Go to your NS/gfx/env directory. Look for the sky you want. You'll see files like skynamelt, skynamert, skynamebk etc. Just put in "skyname" as the name of the sky.

If the files are skyname_lt, skyname_rt, etc, put in "skyname_" in the sky field.





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Re: Sky Issue
Posted by Spartan on Sat Oct 2nd at 3:11am 2004


Yep it turns out that you can't have the cl_ in front of the name of the sky. All you need is the skies name. Thanks.



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Re: Sky Issue
Posted by Orpheus on Sat Oct 2nd at 5:14am 2004


*puts on saintly prude hat and prepares to sound like an ass*

surely this question has been asked before, you sure you researched/ searched before you posted?

no offense to master fraggard, but people, we should not encourage these new members to short sheet our hard efforts.. if you guys see a question that you feel might or may have already been answered, ignore it.. don't answer just for the sake of a few snark points.. if we ignore them long enough, they'll get the message.

i am not saying we should flog each new member who bypasses the search option either, but...

*sighs*

[addsig]




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Re: Sky Issue
Posted by Tracer Bullet on Sat Oct 2nd at 5:46am 2004


I doubt this has ever been discussed specifically. But certainly, a little experimentation along with what has been said could easily solve most of the more simplistic problems. The scientific method is sadly overlooked by most of the world. [addsig]



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Re: Sky Issue
Posted by Orpheus on Sat Oct 2nd at 5:53am 2004


as i said, i don't wanna flog anyone, i just think, there is a bit of satisfaction in self help.. *shrugs* [addsig]



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Re: Sky Issue
Posted by Spartan on Sat Oct 2nd at 4:51pm 2004


? posted by Orpheus

*puts on saintly prude hat and prepares to sound like an ass*

surely this question has been asked before, you sure you researched/ searched before you posted?

no offense to master fraggard, but people, we should not encourage these new members to short sheet our hard efforts.. if you guys see a question that you feel might or may have already been answered, ignore it.. don't answer just for the sake of a few snark points.. if we ignore them long enough, they'll get the message.

i am not saying we should flog each new member who bypasses the search option either, but...

*sighs*

Yes I did a search twice using "sky" and "skyname" but got nothing. And it seems for some reason that you can't have cl_ in front of the name for NS because I have worked on Half Life maps in which I had cl_ in front of the name and got no problems.

P.S. I am not a noob to mapping so please don't treat me like one because I am new to this site.





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Re: Sky Issue
Posted by Tracer Bullet on Sat Oct 2nd at 5:09pm 2004


? posted by Tracer Bullet
I doubt this has ever been discussed specifically.

That bit was in your defense.

posted by Tracer Bullet
But certainly, a little experimentation along with what has been said could easily solve most of the more simplistic problems. The scientific method is sadly overlooked by most of the world.

This bit was aimed at the world in general, not you specifically.

Rule number one for a quite life in the forums: Keep a thick skin, and always assume the best.





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Re: Sky Issue
Posted by Orpheus on Sat Oct 2nd at 8:08pm 2004


? posted by Spartan 34

P.S. I am not a noob to mapping so please don't treat me like one because I am new to this site.

suppose, i deserved that.. :/

[addsig]




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Re: Sky Issue
Posted by Cassius on Sun Oct 3rd at 4:30am 2004


I don't think it's at all wrong to advise a little trial and error before posting in the Editing forum (Not to say that you didn't try this, Spartan, but as a general rule).

[addsig]




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Re: Sky Issue
Posted by Spartan on Sun Oct 3rd at 5:05am 2004


? posted by Cassius

I don't think it's at all wrong to advise a little trial and error before posting in the Editing forum (Not to say that you didn't try this, Spartan, but as a general rule).

I did try some trial and error but I had concluded that it couldn't have been the cl_ because it had worked fine with my Half Life maps. I guess everyone has got to be wrong about something.





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Re: Sky Issue
Posted by Orpheus on Sun Oct 3rd at 2:00pm 2004


? posted by Spartan 34

I guess everyone has got to be wrong about something.

sounds vaguely like a sentiment i might venture to express

[addsig]





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