Armoury_entity puts a weapon on the ground...
Another question you need to think about: does CS really need another map where everybody gets too damn many weapons?
Armoury_entity puts a weapon on the ground...
Another question you need to think about: does CS really need another map where everybody gets too damn many weapons?
so in otherwords, i guess game player equip ents cant be triggered multiple times, this is interesting. i wonder if there is something in the fgd about that.
P.S. i like this idea of auto equipting of weapons instead of just laying them on the ground like iceworld, please let me know when this map is out, ill play test it for ya ![]()

heh, me and a few mates just want to play a fun map for 15 mins, infinite grens so to speak & lots of glass flooring pannels & a large place to fall = hilarious for a little while or at least should be.
It wont go public unless I really like it m8, Dont worry.
Edit: 3 equips = 3 grens. I think il use this technique. Thanks allot gollum m8.
Edit2: Back to the drawing board tbh, I tested it with a sequence of 10. I knew I had only thrown 5/6 grens before I ran out. Little did I know that the grens were just spawning on my head. This would be ok if I could loop it, But I cant because it only triggers each equip once :/
blurgh!
[addsig]


Have you tried something like this:
Trigger equip1, trigger equip2, trigger equip1, trigger equip2.....etc.
Or you could try:
Trigger equip1,
Trigger equip1 triggertype = off, trigger equip2 triggertype = on,
Trigger equip2 triggertype = off, trigger equip1 triggertype = on
...etc.

It doesnt matter goll m8. I just used the box methos in the end, finished it this morning & tested it with a m8. Its bloody enormous fun. Gonna touch it up a bit & play it with 3/4 of us tonight.
As I hoped it has made me wanna finish my competition map now so hopefully tommorow il get back to that.
Thanks for your help goll, much appreciated & ive had so much fun playing this map it was very much worthwhile.
[addsig]
I'm having a bit of trouble with the lighting, When I stand on glass the hand model is pure black, when I step on my normal brushes its fine.
Edit: nvm, sorted with a light_environment.
[addsig]



You must edit the sprite file itself. You can do this with spritemage:
http://www.slackiller.com/hlprograms/spritemage.zip
its in german, but the options are pretty self-explanatory:
paralell upright = z-axis locked
facing upright or oriented (not sure which) = completely locked on all axes - like a poly just sitting there basically. You can modify the direction that the sprite faces with Pitch Yaw Roll (aka the "angles" key), but make sure that there are no values of 0 - theres a bug that screws it up then. If you want a P Y or R of 0, just enter 0.1 instead. also it is 1 sided only.
paralell - normal sprites which face you wherever you go.
