copyrighted textures
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Re: copyrighted textures
Posted by BlisTer on Sun Oct 3rd at 10:18pm 2004


yeah i heared that ns textures are copyrighted and may not be used in maps for other mods. now i have 2 questions.

1) is this true? and if so where is this mentioned?

2) how do we know what are ns textures and what not, whithout having the ns wad.

the thing is i use atleast 2 textures that i saw being used in (unofficial?) ns maps, but i got those from the 'force of evil' foe.wad, named {teckwall01big and metwall , via a link provided by gua in juli on the snarkpit news

thx in advance





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Re: copyrighted textures
Posted by Orpheus on Sun Oct 3rd at 10:36pm 2004


wait for andrew, he'd know.. [addsig]



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Re: copyrighted textures
Posted by scary_jeff on Sun Oct 3rd at 11:07pm 2004


Loads of the textures are from www.shaderlab.com, and as such are free to use. The website is still being redisigned right now though, so you will have to get the texture pack that they used to host from somewhere else. I think they also use some textures by 'evil lair', which are also free to use from http://evillair.net/textures.htm Only the textures actually made by the NS team or modified specially for them come under their copyright.

[edit] *spots kfs in thread... waits to be corrected [/edit]




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Re: copyrighted textures
Posted by Gwil on Sun Oct 3rd at 11:09pm 2004


I believe the NS textures are exclusively for use in NS.. as far as I remember they are at least. Bit of a bugger if they were included in Gua's news, but if its 2 out of like (was it 400mb or something of textures?) I can't see it being too big a problem..

I'll slap his wrist if I see him around
[addsig]




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Re: copyrighted textures
Posted by Wild Card on Mon Oct 4th at 3:14pm 2004


Personaly, I find it lame. They are such nice textures too, but no, they want their textures only used for NS maps. Although if you really wanted the textures, there are ways around it. Like making your own texture based on a NS texture. Should be legal. Although the NS team wont like you very much. Who cares.

[addsig]




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Re: copyrighted textures
Posted by Dred_furst on Mon Oct 4th at 5:27pm 2004


Well, if modding HAS to be free and usable in game, surely they CANT copywright textures that are Unencrypted, for a game which is free itself and that is based on another game! wait! let me go dig up the half life SDK lisence agreement... [addsig]



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Re: copyrighted textures
Posted by Dred_furst on Mon Oct 4th at 6:28pm 2004


ok, i have looked at the ns faq and it says:
? quote:

Can I use the NS textures, technology, game world, concept art or anything else for any purpose other then Natural Selection?
No. The team has worked very hard to create the NS universe. Please don't e-mail or post asking to use our textures, models or technology for other projects. You can, however, use any artwork from NS for an NS fansite, or NS community resource. You may never use anything from NS to make money, nor may you ever state or imply that any NS assets were made by anyone other then the NS team. If in doubt, e-mail flayra@overmind.org before using anything. Any inappropriate use of any NS content will be pursued aggressively.


This personally seems a little too agressive to people who want to use textures from ns in the game that SPAWNED ns!

If anyone sees a reference to this in any EULA's, post here, i am quite intregued by this.

also if anyone is in law school/is a lawyer, look into this also. as an EULA is a legally binding document, right?

I have sent an email to flayra saying:
? quote:

To Flayra:

Just seeing a thread on some of my faviorite forums, they are inquiring about why you are so prominent to not allow your textures in other maps/mods, even for original half life. Also I am quite intregued to see where in any of the valve/Half life EULA's it states people or teams of people are allowed to deny use of thier textures in other games. If you can see any mention of the above statement, please can you email me back with the related document(s) and where in the document.

Best regards
Dred_furst/Loz


There was more to this post, but i del'd it by accident with the edit tool. [addsig]




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Re: copyrighted textures
Posted by scary_jeff on Mon Oct 4th at 7:41pm 2004


You create something original, you are allowed to copyright it, simple as that. I don't see how it matters where you allow the use of what you created.



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Re: copyrighted textures
Posted by Dred_furst on Mon Oct 4th at 7:55pm 2004


well, it may be original, but there are hundreds of excellent textures, that aren't allowed to be used anywhere but in this particular mod, which i sometimes enjoy, but mostly would like to use for some other mod.

I am not copying the textues, merely using them, and i do not see any rule in the eula saying that they are allowed to do that. they may endorse it, or even hate what they have done, but do they have the right to say "no" and deny people the right to use it, with a reference to the original author.

I am totally against the idea of stealing textures, slightly re-working them then saying they are thier own.

I guess this is more of a question of are people allowed to use other people's textures in other games at no gain except using some beutiful textures.

I am totally for people giving credit for other people's work. [addsig]




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Re: copyrighted textures
Posted by Orpheus on Mon Oct 4th at 8:01pm 2004


? posted by Dred_furst
I am totally for people giving credit for other people's work.

some would say "isn't that mighty big hearted of you"

i don't believe in copy rights, but thats another story best left in the annals of snarkpit history

[addsig]




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Re: copyrighted textures
Posted by fishy on Mon Oct 4th at 8:29pm 2004


the copyright is the sole reason that i dont play NS



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Re: copyrighted textures
Posted by Orpheus on Mon Oct 4th at 8:37pm 2004


you know, this does bring up an idea i had last time we talked bout this..

how can one copyright a texture? wouldn't it be just as easy to copyright the idea of texturing first?

i mean seriously, if you cannot copyright the concept of texture creating, how can you copyright a texture?

better yet, how can you copyright a free public released texture, and if you could, whats to prevent someone from changing the names and releasing the texture set with no strings attached?

seems to me, its enticing people more by denying them the right to free use, especially when you consider that 99% of the maps will never see the light of day, and the good releases may provide people good enough to join the NS community.

the only reason, ONLY reason i never used them was because andrew asked.. nothing else motivated me to not to.

[addsig]




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Re: copyrighted textures
Posted by Crono on Mon Oct 4th at 8:49pm 2004


You can't copyright ideas, period.

A specific texture falls under a piece of art which you CAN copyright. If the person who created the texture says they don't want you using them outside of their MOD, they have every right to say that. Especially if you agree to their terms by installing their mod.

So, they're not doing anything illegal, they being anal about the issue, but they have that legal right.

If you're wondering how to copyright a texture or anything for that matter without spending thousands of dollars and years waiting for an official one. You produce a like copy of your item and mail it to your self and never again open that item. The reasoning behind that is, the postmark date acts as a government date of authenticity. If someone else comes out with your product after your date, you take them to court and you have proof that it was yours first.

However, that is always a temporary copyright. Even normal copyrights only last 30 years after the owner dies (or something like that). Granted, these are US policies, I'm not sure how they transfer overseas. [addsig]




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Re: copyrighted textures
Posted by Orpheus on Mon Oct 4th at 8:54pm 2004


? posted by Crono
You can't copyright ideas, period.

you sure? i was under the impression that you could copyright a concept... hmm no wonder i dislike this topic

[addsig]




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Re: copyrighted textures
Posted by Dred_furst on Mon Oct 4th at 8:59pm 2004


in that case, its a patant you need to take out, not a copyright.

Somehow, i dont think the NS team is going to mail 200+ textures to themself in seperate envelopes to act as a copyright. [addsig]




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Re: copyrighted textures
Posted by Crono on Mon Oct 4th at 9:10pm 2004


A patent is meant for ideas/concepts. Last time I checked a texture is NOT an idea or concept. And you can easily mail yourself 200+ textures. They could take their entire mod, burn it on a cd, and mail that cd to themselves.

Here:
http://www.templetons.com/brad/copymyths.html
http://www.copyright.gov/circs/circ1.html
http://www.copyright.gov/help/faq/faq-protect.html#website

Maybe those will clear up some confusion. [addsig]




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Re: copyrighted textures
Posted by Orpheus on Mon Oct 4th at 9:20pm 2004


? posted by Crono
Maybe those will clear up some confusion.

not confused so much, as denial

[addsig]




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Re: copyrighted textures
Posted by G.Ballblue on Mon Oct 4th at 9:52pm 2004


? posted by Dred_furst
in that case, its a patant you need to take out, not a copyright.

Somehow, i dont think the NS team is going to mail 200+ textures to themself in seperate envelopes to act as a copyright.

When it comes to law, you better.

[addsig]




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Re: copyrighted textures
Posted by Dred_furst on Mon Oct 4th at 10:02pm 2004


I think that Using is not the same as copyright, so that explains some things, and i feel "copyright" was used for a reason in the title, note the inverted commas.

So what they are doing is more of denial of use rather than copyright. denial of use is like being given a bicycle then being you can only ride it inside your garage. [addsig]




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Re: copyrighted textures
Posted by fishy on Mon Oct 4th at 10:16pm 2004


it's more like being given a ball, but you're only allowed to play with the ball if the person that gave you it can get a game too.






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