Error kylefloors.wad not found
Post Reply
Quote
Re: Error kylefloors.wad not found
Posted by SnarkSephiroth on Tue Oct 5th at 2:45pm 2004


Basicly this is whats happening, I gots some pics off of the internet. Those pics are 512 X 512 so the whole divisible by 16 thing should be outta the question. I made them into a .wad and placed it in my Sierra/Half-Life/Valve folder. I started up hammer and added them to the textures. Then I compiled. The compile was flawless. After the compile and when Hal-Life was actually running it gave me this error: error kylefloors.wad not found. Whats goin on? [addsig]



Quote
Re: Error kylefloors.wad not found
Posted by Orpheus on Tue Oct 5th at 2:49pm 2004


you forgot to wadinclude?

you used to long a file name?

you compiled, but didn't actually use any of the textures?

you imagined the error message, and are now in fact fragging away.

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by fishy on Tue Oct 5th at 3:33pm 2004


you did put your new wad in the half-life/valve folder, didn't you? or if it's for a mod, then maybe in the mod folder?

if not, then now would be a good time.





Quote
Re: Error kylefloors.wad not found
Posted by SnarkSephiroth on Tue Oct 5th at 4:18pm 2004


Its a map for Counter-Strike, so I have to put it in the counter-strike folder? [addsig]



Quote
Re: Error kylefloors.wad not found
Posted by Pvt.Scythe on Tue Oct 5th at 4:22pm 2004


First of all 512x512 textures are too large for HL... Try -nowadtextures in csg(or -wadinclude kylefloors.wad). If that helps then some of the paths are screwed.

[addsig]



Quote
Re: Error kylefloors.wad not found
Posted by fizscy46 on Tue Oct 5th at 4:24pm 2004


It doesn't have to be in the CS folder, but it will work in it, or the valve folder... Make sure to check that you didn't accidentally move the file, leave wally open on it, or rename it.

Did the error say 'cannot find /valve/kylefloors.wad'?

Are you running CS through steam of through the compiler? Steam might screw it up, like it does everything. [addsig]




Quote
Re: Error kylefloors.wad not found
Posted by Orpheus on Tue Oct 5th at 4:27pm 2004


hey, i just noticed

i am leaving for phoenix in the morning.. will be there about 2 local time thursday

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by fizscy46 on Tue Oct 5th at 4:33pm 2004




That was fast derailment [addsig]




Quote
Re: Error kylefloors.wad not found
Posted by SnarkSephiroth on Tue Oct 5th at 4:36pm 2004


? posted by Pvt.Scythe

First of all 512x512 textures are too large for HL... Try -nowadtextures in csg(or -wadinclude kylefloors.wad). If that helps then some of the paths are screwed.

Well I just make the textures smaller when I'm in hammer. Now what is -wadinclude?

? posted by fizscy46
Did the error say 'cannot find /valve/kylefloors.wad'?

Are you running CS through steam of through the compiler? Steam might screw it up, like it does everything.

I cant remember if it said valve before it because Im at school right now. Im running CS through the compiler.

? posted by Orpheus

hey, i just noticed

i am leaving for phoenix in the morning.. will be there about 2 local time thursday

Thats cool your comin out to Phoenix. Its been cooling off but for you guys back east it might be a little to warm . So what are you doing in Phoenix?

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by fizscy46 on Tue Oct 5th at 4:41pm 2004


-wadinclude wadname

Use this in the parameters (For $csg_exe if you use expert compile mode, and just in the text box if you use normal compile mode.) to include all the used textures from that wad. Very useful for custom textures on multiplayer games since you can just distribute the bsp alone.

Resizing textures in Hammer means northing, they have to be resized smaller in Wally

Copy and paste the texture into mspaint, save as a bmp, open it up in your image viewing software (Like ACDSee or Irfanview), resize it to 256x256, then copy it back into wally. [addsig]




Quote
Re: Error kylefloors.wad not found
Posted by SnarkSephiroth on Tue Oct 5th at 4:46pm 2004


Hmm I'll have to try that when I get home. Like I said Im at school right now and cant. BTW do you know of any tuts for -wadinclude or how to do it?

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by Orpheus on Tue Oct 5th at 4:49pm 2004


? posted by SnarkSephiroth

BTW do you know of any tuts for -wadinclude or how to do it?

yup

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by fizscy46 on Tue Oct 5th at 4:50pm 2004


This one is extremely user-friendly [addsig]



Quote
Re: Error kylefloors.wad not found
Posted by Orpheus on Tue Oct 5th at 5:04pm 2004


fiz, you are promoting hammer as a compiling process, that is frowned upon by a large percentage of the pit..

my link however leads to 3 snarkpit tuts.. only one of which is a hammer compiler.. so he can chose i suppose..

still you shouldn't link him to a hammer compiler

/ 2 cents

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by G.Ballblue on Tue Oct 5th at 5:26pm 2004


? posted by Pvt.Scythe

First of all 512x512 textures are too large for HL... Try -nowadtextures in csg(or -wadinclude kylefloors.wad). If that helps then some of the paths are screwed.

I heard that 512x512 is (strangely) to large -- yet for some Godly unkown reason, Half-Life will accept a texture with some dimensions like 1024x256

Also- scaling the texture down in hammer won't fix the problem. You have to go back into walley and adjust the size of it (to 256x256 or less).

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by pepper on Tue Oct 5th at 5:36pm 2004


i had this problem once to and it was in the name of the texture.
[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by Orpheus on Tue Oct 5th at 5:41pm 2004


? posted by pepper
i had this problem once to and it was in the name of the texture.

happens all the time, as i included it in my suggestion of "to long a file name" but it was only in jest, cause, i know he is using ZHTL and in this instance it cannot find the wad, not a certain texture..

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by Spartan on Tue Oct 5th at 6:26pm 2004


This was answered many posts ago in this thread. The wad. HAS TO BE included in the CS folder. When you play the game it will precache those textures into your map. Or you could use a batch compiler and just compile it with wad_include and it will include the textures into the BSP. Like I said this has already been answered so If I am right give someone else the credit.



Quote
Re: Error kylefloors.wad not found
Posted by Orpheus on Tue Oct 5th at 6:36pm 2004


? posted by Spartan 34
Like I said this has already been answered so If I am right give someone else the credit.

it has been suggested multiple times spartan, we won't be sure its answered, till snarksephiroth says it is..

but on a personal note, i am so glad you sacrificed your chance to make a few snarkpoints for the greater good of all those posting before you

[addsig]




Quote
Re: Error kylefloors.wad not found
Posted by SnarkSephiroth on Tue Oct 5th at 11:26pm 2004


Well I have to hand it to Spartan, he was the guy with the right answer. But I took everyone elses suggestions and tips. O and thanks Orph for the cool new compiling program that I wish I had when I first started out. Thanks a bunch guys. [addsig]




Post Reply