Posted by SnarkSephiroth on Sat Sep 20th at 9:16pm 2003
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Posted by Wild Card on Sat Sep 20th at 9:17pm 2003
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Posted by SnarkSephiroth on Sat Sep 20th at 9:19pm 2003
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Posted by Orpheus on Sat Sep 20th at 9:22pm 2003
when someone sets up a deathmatch server, you have the option of either setting it to "respawn", or "weapons stay.".
i think maybe you have the terms confused..
if you are setting up a map to run, check the advanced options for these terms..
| ? posted by SnarkSephiroth |
| How can I set the time of the respawn? I want them to spawn right after there takin. Does it work for ammo too? |
without setting up a complex MM setup... you will just have to wait the few minutes for them to respawn on their own..
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Posted by Hornpipe2 on Sat Sep 20th at 9:23pm 2003
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Posted by Wild Card on Sat Sep 20th at 9:23pm 2003
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Posted by SnarkSephiroth on Sat Sep 20th at 9:25pm 2003
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Posted by Hornpipe2 on Sat Sep 20th at 9:27pm 2003
| ? posted by Orpheus | ||
|
without setting up a complex MM setup... you will just have to wait the few minutes for them to respawn on their own.. |
Actually, I wonder about that multimanager setup. It could be neat to have an area where you enter some glass room and get a random weapon, leave, and a new random weapon spawns in its place. Sort of a slot machine setup. But how can you spawn a weapon mid-game? What does cycler_weapon do again?
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Posted by Orpheus on Sat Sep 20th at 9:47pm 2003
| ? posted by Hornpipe2 | ||||
Actually, I wonder about that multimanager setup. It could be neat to have an area where you enter some glass room and get a random weapon, leave, and a new random weapon spawns in its place. Sort of a slot machine setup. But how can you spawn a weapon mid-game? What does cycler_weapon do again? |
unseth over at PFL has a prefab of a box, you open it and it is supposed to give you a different item each time..
you might dissect it for clues..
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Posted by Cash Car Star on Sat Sep 20th at 10:19pm 2003
You can have trigger-able game_player_equips paired with some sprites/models. I've thought about making a map where getting the fancy weapons involves going through a trigger_push'd tube, being weapon stripped, and then given only the egon or tau.
For standard uses though, just let the game do it the normal way. There's no need for a mapper to start messing with all the spawn times. That's just so much more work than needs to go into it.
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