Re: halflife launcher error
Posted by SnarkSephiroth on Thu Oct 7th at 2:22am 2004
Look at your start bar, you might have to many programs running at the same time so its eating up memory. Thus Half-Life shuts down.
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SnarkSephiroth
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Registered: Sep 10th 2003
Location: Phoenix, Arizona
Occupation: Automotive Tech Student
Re: halflife launcher error
Posted by fizscy46 on Thu Oct 7th at 2:43am 2004
Because even though your map compiled fine in zoners, there was an error for it.
The most likely cause is from an (Or some) entity(ies) that have values they shouldn't, as well as infinite loops created with triggers and etc along those lines.
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fizscy46
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Location: Toronto, Canada
Re: halflife launcher error
Posted by fizscy46 on Thu Oct 7th at 9:26am 2004
Its ok if there are delays between them, but I've accidentally created globals that rapidly trigger each other and it crashed the game.
TrackerUI.dll is missing/corrupted for lots of people. I've always gotten that error... Although the copy of Half-Life I run isn't a retail version (Yes, I bought the game at one point, but my dad lost it years ago).
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fizscy46
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Registered: Nov 16th 2003
Location: Toronto, Canada
Re: halflife launcher error
Posted by fishy on Thu Oct 7th at 9:49am 2004
the last time i had a map crash, with windows (not HL) telling me about it the same as you have, it was because i had a ambient_generic with no wav file specified.
if you have a desktop shortcut to run your map, you may be able to get it to load without crashing if you add -dev to the command line. if you do get it to load this way, then check the console for errors/warnings and you may find your problem.
then again.....................

fishy
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Location: glasgow
Re: halflife launcher error
Posted by G.Ballblue on Thu Oct 7th at 8:06pm 2004
Out of curiousity, did you max out any compiling resources? (like light data, vis data, clipnodes, etc). If any of it ever hits 100%, Half-Life will explode :
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G.Ballblue
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Re: halflife launcher error
Posted by wacokid on Fri Oct 8th at 8:05pm 2004
I run every option on Normal, and i got rid of every entity besides my
info_player_start, and it still happens, ill post the compile process..
in a min
wacokid
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Registered: Jun 28th 2003
Re: halflife launcher error
Posted by wacokid on Sat Oct 9th at 9:33pm 2004
** Executing...
** Command: Change Directory
** Parameters: C:SierraHalf-Life
** Executing...
** Command: Copy File
** Parameters: "C:Documents and
SettingsJonathanDesktopcevodE_cevo_adrenaline.map"
"C:SierraHalf-LifevalvemapsdE_cevo_adrenaline.map"
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlcsg.exe
** Parameters: "C:SierraHalf-LifevalvemapsdE_cevo_adrenaline"
hlcsg v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlcsg -----
Command line: C:PROGRA~1VALVEH~1ZHLThlcsg.exe C:SierraHalf-LifevalvemapsdE_cevo_adrenaline
Entering C:SierraHalf-LifevalvemapsdE_cevo_adrenaline.map
Current hlcsg Settings
Name
| Setting | Default
---------------------|-----------|-------------------------
threads
[ 1 ] [ Varies ]
verbose
[ off ] [ off ]
log
[ on ] [ on
]
developer
[ 0 ]
[ 0 ]
chart
[ off ] [ off ]
estimate
[ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip
[ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents
[ off ] [ off ]
wadtextures
[ on ] [ on
]
skyclip
[ on ] [ on
]
hullfile
[ None ] [ None ]
nullfile
[ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.75 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (3.16 seconds)
Using Wadfile: sierrahalf-lifevalvetechwalls.wad
- Contains 40 used textures, 86.96 percent of map (414 textures in wad)
Using Wadfile: sierrahalf-lifevalvehalflife.wad
- Contains 5 used textures, 10.87 percent of map (3116 textures in wad)
Using Wadfile: sierrahalf-lifevalveblazwad1.wad
- Contains 0 used textures, 0.00 percent of map (62 textures in wad)
Warning: ::FindTexture() texture HOOUTGROUND2 not found!
Warning: ::LoadLump() texture HOOUTGROUND2 not found!
Texture usage is at 1.99 mb (of 4.00 mb MAX)
4.03 seconds elapsed
----- END hlcsg -----
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlbsp.exe
** Parameters: "C:SierraHalf-LifevalvemapsdE_cevo_adrenaline"
hlbsp v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlbsp -----
Command line: C:PROGRA~1VALVEH~1ZHLThlbsp.exe C:SierraHalf-LifevalvemapsdE_cevo_adrenaline
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads
[ 1 ] [ Varies ]
verbose
[ off ] [ off ]
log
[ on ] [ on
]
developer
[ 0 ]
[ 0 ]
chart
[ off ] [ off ]
estimate
[ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip
[ off ] [ off ]
nofill
[ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc
[ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)
BSP generation successful, writing portal file 'C:SierraHalf-LifevalvemapsdE_cevo_adrenaline.prt'
5.20 seconds elapsed
----- END hlbsp -----
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlvis.exe
** Parameters: "C:SierraHalf-LifevalvemapsdE_cevo_adrenaline"
hlvis v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlvis -----
Command line: C:PROGRA~1VALVEH~1ZHLThlvis.exe C:SierraHalf-LifevalvemapsdE_cevo_adrenaline
1688 portalleafs
5378 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads
[ 1 ] [ Varies ]
verbose
[ off ] [ off ]
log
[ on ] [ on
]
developer
[ 0 ]
[ 0 ]
chart
[ off ] [ off ]
estimate
[ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]
fast
vis
[ off ] [ off ]
full
vis
[ off ] [ off ]
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (16.17 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (904.83 seconds)
average leafs visible: 280
g_visdatasize:227618 compressed from 356168
921.20 seconds elapsed [15m 21s]
----- END hlvis -----
** Executing...
** Command: C:PROGRA~1VALVEH~1ZHLThlrad.exe
** Parameters: "C:SierraHalf-LifevalvemapsdE_cevo_adrenaline"
hlrad v2.5.3 rel Custom Build 1.7p13 (Feb 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (webmaster@xp-cagey.com)
----- BEGIN hlrad -----
Command line: C:PROGRA~1VALVEH~1ZHLThlrad.exe C:SierraHalf-LifevalvemapsdE_cevo_adrenaline
-= Current hlrad Settings =-
Name
|
Setting
| Default
--------------------|---------------------|-------------------------
threads
[
1 ] [
Varies ]
verbose
[
off ]
[
off ]
log
[
on ]
[
on ]
developer
[
0 ]
[
0 ]
chart
[
off ]
[
off ]
estimate
[
off ]
[
off ]
max texture memory
[ 4194304 ]
[ 4194304 ]
max lighting memory
[ 6291456 ]
[ 6291456 ]
priority
[
Normal ]
[
Normal ]
vismatrix algorithm
[ Original ]
[ Original ]
oversampling
(-extra)[
off ]
[
off ]
bounces
[
1 ]
[
1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light
[ 255.000 ]
[ 256.000 ]
circus mode
[
off ]
[
off ]
smoothing threshold
[
50.000 ]
[
50.000 ]
direct threshold
[
25.000 ]
[
25.000 ]
direct light scale
[
2.000 ]
[
2.000 ]
coring threshold
[
1.000 ]
[
1.000 ]
patch interpolation
[
on ]
[
on ]
texscale
[
on ]
[
on ]
patch subdividing
[
on ]
[
on ]
chop value
[
64.000 ]
[
64.000 ]
texchop value
[
32.000 ]
[
32.000 ]
global fade
[
1.000 ]
[
1.000 ]
global falloff
[
2 ]
[
2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale
[
1.000 ]
[
1.000 ]
global sky diffusion
[
1.000 ]
[
1.000 ]
opaque entities
[
on ]
[
on ]
sky lighting fix
[
on ]
[
on ]
incremental
[
off ]
[
off ]
dump
[
off ]
[
off ]
colour jitter
[ 0.0 0.0 0.0 ]
[ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack
[
on ]
[
on ]
spotlight points
[
on ]
[
on ]
custom shadows with bounce light
[
off ]
[
off ]
rgb transfers
[
off ]
[
off ]
[Reading texlights from 'C:PROGRA~1VALVEH~1ZHLTlights.rad']
[49 texlights parsed from 'C:PROGRA~1VALVEH~1ZHLTlights.rad']
6617 faces
Create Patches : 28975 base patches
0 opaque faces
312829 square feet [45047496.00 square inches]
Error: No Lights!
Description: lighting of map halted (I assume you do not want a pitch black map!)
Howto Fix: Put some lights in the map.
----- END hlrad -----
But i have no HOOUTGROUND2 in the texture selection, i dont see it in any wads :/
wacokid
member
53 posts
5 snarkmarks
Registered: Jun 28th 2003