I need help
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Re: I need help
Posted by SnarkSephiroth on Sat Sep 20th at 9:29pm 2003


Sorry its me again and I was wondering how do I set it up to do a map for cs and not regular Half-Life. I hope you guys know what Im talking about.



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Re: I need help
Posted by Wild Card on Sat Sep 20th at 9:34pm 2003


Ok, open up VHE and go to tools and the options.  Once there, go in Game Configurations and click the "Edit" button next to the game name.  Then click the "add" button and type in Counter-Strike or CS, it dosent really matter.  Click ok, and return to the Game Configurations tab.  Under the game name is the Game Data Files which contains the entities for that game.  It will be blank.  Click "Add" and browse to find the CS file.  Program Files/Valve Hammer Editor/fdg/counter-strike  Add it and then just finish off the rest of the page as you did with normal Half-Life.  Now whenever you create or open a map, a window will appear asking you which MOD it is for.



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Re: I need help
Posted by SnarkSephiroth on Sat Sep 20th at 9:37pm 2003


Do I do that with an already made map? Because thats what I wanted to do. Get one of my maps that was already made and play it with a different MOD.



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Re: I need help
Posted by Wild Card on Sat Sep 20th at 9:42pm 2003


If you already have a map, say, for HLDM, and you want it for, OP4, you'll have to do what I said, except find the OP4 Game Data File and then reopen your map using the OP4 settings.





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Re: I need help
Posted by SnarkSephiroth on Sat Sep 20th at 9:44pm 2003


Thanks a lot Wild Card.



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Re: I need help
Posted by Wild Card on Sat Sep 20th at 9:50pm 2003


NP, we're here to help anytime.



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Re: I need help
Posted by Orpheus on Sat Sep 20th at 9:51pm 2003


it might be mentioned for any future questions of this sort..

the only REAL difference in making any map mod specific is loading the proper .fgd file...

i can take my map "no_patience" load the .rmf or .map and change the .fgd from HL to OP4 and place the items "SPECIFIC" to the mod and recompile it.. it will become an OP4 map...

same holds true for any map... the map will play, it just may not be suited for good playing... "no_patience" would make a crappy TFC or CS map... but it can be done..

[addsig]




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Re: I need help
Posted by Sinner_D on Sat Sep 20th at 9:55pm 2003


if your planning on playing a pre-made map in CS, be warned "info player start=CT spawn, info player death=T spawn" [addsig]



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Re: I need help
Posted by Cash Car Star on Sat Sep 20th at 10:27pm 2003


And also that CS player scale is different than HL player scale.



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Re: I need help
Posted by Orpheus on Sat Sep 20th at 10:37pm 2003


you know, someone who knows this stuff, ought to ask the new SP questionare and see if this page comes up..

see i didn't know about those player heights, nor the alternate player-starts..

it would be interesting to see if the new system is functional...

[addsig]




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Re: I need help
Posted by Sinner_D on Sun Sep 21st at 5:55am 2003


first off, i dont believe the dimensions are any different between CS, and HL players.

secondly, counterstrike works where any "info_player_start" entities are counter-terrorist spawns, and "info_player_deathmatch" ents are terrorist spawns.

other then that, you'll need to know about other CS oriented entities...

hostage_entity: self explainitory, spawn for a hostage.

info_hostage_rescue: "brush based"for cs maps... this will be the area inwhich a CT will need to get the hostages to inorder to rescue the hostages, and win the round.

info_bomb_target: "brush based" for de maps... this is the area where a t will need to be inorder to plant the bomb, there can be more then one, i suggest no more then 3.

other then that, you can use most of, if not all of HL entities. you might want to pick up a cs fgd file "halflife-cs.fgd" or if your feeling luck "halflife-cs expert.fgd"

good luck

P.S. if none of these three entities are placed within a map, the map will be a simple deathmatch map, only in CS.

[addsig]




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Re: I need help
Posted by Cash Car Star on Sun Sep 21st at 9:28am 2003


? posted by Sinner_D

first off, i dont believe the dimensions are any different between CS, and HL players.

Wrong. Around beta 6 or 7, new models were introduced that were slightly shorter, and the viewpoint was lowered ~12 units. The hullfiles, however, remained the same. A slew of old maps that haven't been updated look really out of proportion. Watch someone running between the taller-than-them seats of cs_747, the might-as-well-be-a-refrigerator computer monitors of de_prodigy, the monster vehicles of cs_siege and cs_assault, or if you have it, the eat-you-alive urinals of cs_facility.





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Re: I need help
Posted by Sinner_D on Sun Sep 21st at 7:10pm 2003


i have been playing CS sense about 1.0 and ive never noticed any hieght differences maybe your talking about an earliar version. but anyways, if the hullfiles are the same, it really doesnt matter...except if he were trying to create a new CS map.

unless he is planning on changing the map enough to fit CS size players.

[addsig]




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Re: I need help
Posted by Cash Car Star on Sun Sep 21st at 8:23pm 2003


Yes I am. Note how I said beta 6 and beta 7. There was CS before it went retail, 7 betas of it. I really feel sorry in a way for people that were unable to play the game during any of the betas, it was quite the fun back then.



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Re: I need help
Posted by LilRio on Mon Jan 5th at 1:32pm 2004


how do u set up game_score, game_end, game_counter, game_counter_set, game_team_master, game_team_set, player_weapon_strip and game_player_equip and anything else that i need to get my map to work



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Re: I need help
Posted by Forceflow on Mon Jan 5th at 5:09pm 2004


My best guess: Using the entity tool, just like you added an "info_player_start" on standard HL deathmatch maps.



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Re: I need help
Posted by sde on Mon Jan 5th at 7:39pm 2004


I think that every time somebody targets a game_score, it adds a point to either them or their team, game_end ends the round, game_counter can be used as some sort of counter so that when a certain amount of somethings are done one team wins, counter_set sets that counter (i.e. back to 0) (these are all informed guesses by the way!), team_master/set i have no idea, weapon_strip when triggered removes everyone's weapons and player_equip when targetted gives people weapons that are set up outside of smartedit, e.g. like multimanager, so to give everyone who triggers it a deagle with no ammo it would be:

key: deagle
value: 1

ok? and armoury_entities are used to actually put certain weapons on the ground. also, if you find the cs expert fgd on some site or other (i think the VERC collective has it), you can put other CS entities in that are not in the standard FGD!

If you don't mind, I'd also like to ask: how do you set up the camera views right at the start? I'm going to go and search now, but I'd be obliged if anyone could give me a quick answer in this thread. Thanks, and I hope all that helped





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Re: I need help
Posted by Gwil on Mon Jan 5th at 7:45pm 2004


? posted by Cash Car Star
Yes I am. Note how I said beta 6 and beta 7. There was CS before it went retail, 7 betas of it. I really feel sorry in a way for people that were unable to play the game during any of the betas, it was quite the fun back then.

Amen to that, brother. Beta 4, 5.2 and 6 were the glory days IMO. After that it all kinda went downhill, did Beta 6 onward I suppose..

Oh well..

[addsig]




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Re: I need help
Posted by LilRio on Mon Jan 5th at 8:35pm 2004


i wanted to no those cos i thought it'd help me get my map working.

MY PROB:

when i choose my team its ok but when i choose a type it closes, it onl hapens on my map, so theres some prob, there r no leaks or errors found either plz help





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Re: I need help
Posted by Hornpipe2 on Mon Jan 5th at 8:43pm 2004


? posted by LilRio
how do u set up game_score, game_end, game_counter, game_counter_set, game_team_master, game_team_set, player_weapon_strip and game_player_equip and anything else that i need to get my map to work

Making a CS Map in 4 easy steps:

1) Create the layout. Make your walls and all that good stuff. Place lights.

2) Place 16 info_player_start entities (spaced far enough that they don't get stuck in one another) at the CT spawn location.

3) Place 16 info_player_deathmatch entities at the T spawn location.

4) a. Bomb maps: Select the AAATRIGGER texture and make a big block around where you want the bomb to be placed. Click "toEntity" and make this an func_bomb_target. Create more than one if you so choose.

b. Hostage maps: Put a block at the "escape" spot where hostages have to be taken to make them escape. Make this an func_hostage_rescue. Now add a few hostage_entity entities around for where hostages spawn in.

c. Assasination maps: Put a func_vip_safetyzone where you want the VIP to escape.

Don't worry about game_zone or game_players or anything, just put the entities mentioned above in the correct places and the game manages all scoring aspects for you. Simple, eh?

EDIT: Sounds like you've screwed up somewhere in your entity chain. Did you already try putting in those game_whatever entities? If so, try removing them.

[addsig]





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