water is too bright
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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 8:30pm 2004


hi

im makin a dark section of a map and it is in some sewers ,my only problem is that the water is really bright and looks stupid

any suggestions





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Re: water is too bright
Posted by G.Ballblue on Sat Oct 9th at 8:34pm 2004


Open the wad file that has the water texture.

Edit the texture so it looks much darker.

Save your texture, and your wad file. Or create a new wad with your new dark water texture in it.

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Re: water is too bright
Posted by Wild Card on Sat Oct 9th at 8:35pm 2004


I do believe making the water not an entity does the trick too. Either that or making it an entity does. But Im pretty sure not making it an entity is the right answer. If no, you can edit the texture, but it would still be rendered bright unless you really really darken the texture.
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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 8:36pm 2004


thank you, ill try that

athough ive tried darker water textures and they still seem to give off light or at least appear too





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Re: water is too bright
Posted by Orpheus on Sat Oct 9th at 8:39pm 2004


you don't have to create any water textures, its your properties.. change them ..

in other words, your func_water, is set incorrectly.. i don't have hammer open in front of me right now, but some properties "GLOW" this is good for lava and such.. others are clear.. still others look darks.. make a test map and test all the settings.. i bet yours is set to "textured" change it..

[edit] i think hugh is more correct, it may be additive.. but the theory holds.. test all the settings..

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Re: water is too bright
Posted by G.Ballblue on Sat Oct 9th at 8:45pm 2004


I think anything "water" texture, (anything with the ! symbol in it) will come out bright, always. I'm not to sure, but the slime in this pic is a perfectly solid object, not an entity.

classic0005.jpg

Edit: I think I used a bad example for the slime..... :

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Re: water is too bright
Posted by Hugh on Sat Oct 9th at 8:45pm 2004


I think it's actually "additive" when the texture looks really bright, with a low FX value. Oh man, if only I actually mapped still, I'd know these things.

Edit: Ballblue, if it's not an entity, I think those will always come out bright.





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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 8:47pm 2004


ok i did some tests but still no luck

i think ur right G.ballblue any water texture is really bright,

i might have to make a animated texture and make it a func_water instead





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Re: water is too bright
Posted by Orpheus on Sat Oct 9th at 8:49pm 2004


? posted by Diabenlo

ok i did some tests but still no luck

its customary to post a list of failed attempts, in this way we wont suggest you repeat them.. unless we are sure you did the test wrong and tell you to repeat said test..

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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 8:52pm 2004


ok sorry

tried brush with a !water texture on not tied to an entity

triedbrush with a !water texture on and tied to an entity

both came out the same





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Re: water is too bright
Posted by Hugh on Sat Oct 9th at 8:55pm 2004


Did you try changing the render modes as Orpheus and I had suggested?



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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 8:56pm 2004


i tried the texture render mode

but it still looks the same

EDIT sorry i didnt see the additive edit i will try that now EDIT





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Re: water is too bright
Posted by Orpheus on Sat Oct 9th at 9:01pm 2004


look, you take said water..

1) change it to "func_water"
2) set the render mode to solid or somesuch.. i cannot recall, but not additive..

do this then get back to us.. look in "RENDER MODE" after you change it to func_water

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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 9:18pm 2004


ok im doing that now

sorry bout the wait, my slow ass computer just crashed





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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 9:33pm 2004


ok i tried additive and solid render modes but still no luck

although i did notice a slight differance with the additive mode so i will test some different values with that





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Re: water is too bright
Posted by Captain P on Sat Oct 9th at 9:34pm 2004


func_water

Render FX: Texture
FX Amount: 32

That should make your water quite dark. Texture mode makes it transparant, allowing you to see trough. The lower the FX Amount, the less it's visible and so the less it stands out in brightness...
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Re: water is too bright
Posted by Campaignjunkie on Sat Oct 9th at 9:37pm 2004


!water textures are always rendered at full-bright, possibly due to the procedural water effects applied to them. In my experience, it does not matter whether it is world-water or entity-water. While you CAN make it a bit darker if you set the render mode to Texture, it will still originate from a bright water texture on top. You have two options:
  • Make the area near the water brighter, to match the level of brightness in the water texture. Modify water texture as neccesary to get good results. I recommend experimenting with point-lights above the water brush, but with a very moderate, neutral setting.
  • Instead of using a ! texture, use a +0 style animated water texture. These textures will be affected by lightmaps and might give you the results you're looking for. Unfortunately, I don't have any access to such textures, but I have heard of them being used. Also, they will use up quite a bit of texture memory.
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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 9:41pm 2004


right i will try that

the only problem is that im mapping for tfc, and i dont know whether u are familiar with the hide and seek style maps,

basically just using some multimanagers and goals to switch spawn points, so once you are caught u have to be freed by the other hiders

anyway i wanted the water not to be really transparent, because that could be a good hiding spot, but if everything else fails i will have to

ill give it a test and get back to you





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Re: water is too bright
Posted by Orpheus on Sat Oct 9th at 9:56pm 2004


you know, i think CJ is right, i have not made any darkish maps with a water area, but most maps with them, the water is always wrong.

id use CJ's recommendation.. he seems a hell of a lot more sure that the rest of us

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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 10:03pm 2004


ive decided i liked the look of additive with a low FX value its is quite dark, so im happy , i dont think making a new animated texture wud be worth it for such a small area

Thanks for all your help, much appreciated






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