hi
im makin a dark section of a map and it is in some sewers ,my only problem is that the water is really bright and looks stupid
any suggestions
hi
im makin a dark section of a map and it is in some sewers ,my only problem is that the water is really bright and looks stupid
any suggestions
Open the wad file that has the water texture.
Edit the texture so it looks much darker.
Save your texture, and your wad file. Or create a new wad with your new dark water texture in it.
[addsig]

thank you, ill try that
athough ive tried darker water textures and they still seem to give off light or at least appear too
you don't have to create any water textures, its your properties.. change them ..
in other words, your func_water, is set incorrectly.. i don't have hammer open in front of me right now, but some properties "GLOW" this is good for lava and such.. others are clear.. still others look darks.. make a test map and test all the settings.. i bet yours is set to "textured" change it..
[edit] i think hugh is more correct, it may be additive.. but the theory holds.. test all the settings..
[addsig]
I think anything "water" texture, (anything with the ! symbol in it) will come out bright, always. I'm not to sure, but the slime in this pic is a perfectly solid object, not an entity.

Edit: I think I used a bad example for the slime..... :
[addsig]
I think it's actually "additive" when the texture looks really bright, with a low FX value. Oh man, if only I actually mapped still, I'd know these things.
Edit: Ballblue, if it's not an entity, I think those will always come out bright.

ok i did some tests but still no luck
i think ur right G.ballblue any water texture is really bright,
i might have to make a animated texture and make it a func_water instead
| ? posted by Diabenlo |
|
ok i did some tests but still no luck |
its customary to post a list of failed attempts, in this way we wont suggest you repeat them.. unless we are sure you did the test wrong and tell you to repeat said test..
[addsig]

ok sorry
tried brush with a !water texture on not tied to an entity
triedbrush with a !water texture on and tied to an entity
both came out the same

i tried the texture render mode
but it still looks the same
EDIT sorry i didnt see the additive edit i will try that now EDIT
look, you take said water..
1) change it to "func_water"
2) set the render mode to solid or somesuch.. i cannot recall, but not additive..
do this then get back to us.. look in "RENDER MODE" after you change it to func_water
[addsig]
ok im doing that now
sorry bout the wait, my slow ass computer just crashed

ok i tried additive and solid render modes but still no luck
although i did notice a slight differance with the additive mode so i will test some different values with that

right i will try that
the only problem is that im mapping for tfc, and i dont know whether u are familiar with the hide and seek style maps,
basically just using some multimanagers and goals to switch spawn points, so once you are caught u have to be freed by the other hiders
anyway i wanted the water not to be really transparent, because that could be a good hiding spot, but if everything else fails i will have to ![]()
ill give it a test and get back to you
you know, i think CJ is right, i have not made any darkish maps with a water area, but most maps with them, the water is always wrong.
id use CJ's recommendation.. he seems a hell of a lot more sure that the rest of us ![]()

ive decided i liked the look of additive with a low FX value its is quite dark, so im happy
, i dont think making a new animated texture wud be worth it for such a small area
Thanks for all your help, much appreciated ![]()
