water is too bright
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Re: water is too bright
Posted by Orpheus on Sat Oct 9th at 10:07pm 2004


figure out who or whom helped you solve this and mark them blue..

there can be more than one person, but don't just mark someone correct "because"

end this thread

[addsig]




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Re: water is too bright
Posted by Diabenlo on Sat Oct 9th at 10:18pm 2004


sorry , but how do i mark them blue,



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Re: water is too bright
Posted by omegaslayer on Sat Oct 9th at 11:52pm 2004


Hit it in the top protion of the post that says did this help...or something like that

[addsig]




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Re: water is too bright
Posted by Tracer Bullet on Sat Oct 9th at 11:57pm 2004


Here is another suggestion for future use:

Use a scrolling water texture so that you still have a dynamic effect without the negative side of the (!) tag. Just rename your texture scrollTexName.

Then use a func_conveyor and set it to "not solid". If you want the sound that water gives, just put in a water brush that is invisable. maybe a pure blue texture with the (!) tag on the front, or a func_water with render "texture" and render ammount of "0".





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Re: water is too bright
Posted by Orpheus on Sun Oct 10th at 11:45am 2004


silly people.. my answer was correct, not as correct, but still correct.. please do not mark it wrong.. its very annoying.. [addsig]




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