Wadinclude not working
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Re: Wadinclude not working
Posted by Hornpipe2 on Sat Sep 20th at 9:51pm 2003


I'm compiling my NS map, and attempting to -wadinclude c:/progra~1/valveh~/tools/hornpipe.wad - it appears to succeed when HLCSG finishes.  BUT when I open the map in NS, it tells me it can't find valvehornpipe.wad.  I was under the impression that wadinclude made it so it didn't require you to hand out the wad file with the map?

 

Also, should I be worried about this:


7 brushes (totalling 42 sides) discarded from clipping hulls

(I don't think I want the compile tools to get smart with me and start throwing away parts of my map, but maybe it knows best...)

EDIT: NS also has a custom hullfile, maybe that's what is causing the second problem?

[addsig]




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Re: Wadinclude not working
Posted by Orpheus on Sat Sep 20th at 9:54pm 2003


when you have indeed successfully wadincluded, it will NOT look for the wad during map loading...

check your settings.. you did not succeed..

the compiler discards any solids not within the game area i think... but don't quote me on that...

[addsig]




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Re: Wadinclude not working
Posted by Sinner_D on Sat Sep 20th at 10:01pm 2003


7 brushes (totalling 42 sides) discarded from clipping hulls

(I don't think I want the compile tools to get smart with me and start throwing away parts of my map, but maybe it knows best...)

LMAO...thats so funny. well i dont know much about wadinclude. i use an custom auto-compiler, everything is done for me

but i would suggest re-checking your dir paths, i do know HL and or the compilers have troubles with spaces in dir names. example: if you got wad in C:/program files/blah/blah/blah/wad.wad its not going to work. (notice space between program and files)

i had this problem with my compiler, it couldnt find wadfiles, i just reinstalled everything on my other HD. worked fine with no dir with spaces in there names.

 

[addsig]




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Re: Wadinclude not working
Posted by Orpheus on Sat Sep 20th at 10:13pm 2003


my tutorial on wadincluding didn't make it to V4.. i actually didn't think anyone would use it..

 

maybe lep still has it.. its more of an HLCC tut, but wadincluding was including..

[addsig]




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Re: Wadinclude not working
Posted by Hornpipe2 on Sat Sep 20th at 10:16pm 2003


I figured it out.  I just dropped my WAD file straight onto c: and used some nice 8.3 DOS filenames.  Also, I restarted Hammer, and it seemed to run the map fine.  So all is well, I guess.

I still worry about that "removed 7 clip brushes" thing, but the map seems to run, so I guess that's okay.  I wish it would tell me which ones are being taken out.

[addsig]



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Re: Wadinclude not working
Posted by Sinner_D on Sat Sep 20th at 10:26pm 2003


maybe you had some overlaped brushes you forgot about, if the map runs fine i wouldnt worry too much

Compiler: "no, seriously...you dont need this here" LMAO

[addsig]




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Re: Wadinclude not working
Posted by Cash Car Star on Sat Sep 20th at 10:26pm 2003


That's not clip brushes being removed, that's brushes being removed because they're not important. For example, if the brush does not touch the inside of the map.



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Re: Wadinclude not working
Posted by Hornpipe2 on Sat Sep 20th at 11:00pm 2003


I figured as much.  Still, I'm curious as to which ones it is taking out.  Maybe I could HLCSG -overlap 95 and see if something comes up. [addsig]



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Re: Wadinclude not working
Posted by Orpheus on Sat Sep 20th at 11:08pm 2003


unless its an invalid solid, and somewhere inside the map... dont concern yourself overmuch...

the removal process, to my understanding is all externally located.. you would have to memorize the entire maps structure to notice which was missing..

plus, who's to say, its not a 1 unit by 1 unit piece

[addsig]




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Re: Wadinclude not working
Posted by Cash Car Star on Sat Sep 20th at 11:56pm 2003


? posted by Hornpipe2
I figured as much.  Still, I'm curious as to which ones it is taking out.  Maybe I could HLCSG -overlap 95 and see if something comes up.

It's not "taking out" anything; it's ignoring the ones that don't matter. You make it sound like that's a fault of the program, I think it's a very good thing.





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Re: Wadinclude not working
Posted by Hornpipe2 on Sun Sep 21st at 12:48am 2003


? posted by Cash Car Star
? posted by Hornpipe2
I figured as much.  Still, I'm curious as to which ones it is taking out.  Maybe I could HLCSG -overlap 95 and see if something comes up.

It's not "taking out" anything; it's ignoring the ones that don't matter. You make it sound like that's a fault of the program, I think it's a very good thing.

"Discarded" always has negative connotations whenever I do something related to mapping.  Also "Hammer".

[addsig]





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