doesn't find model after compile
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Re: doesn't find model after compile
Posted by Frissi on Fri Oct 15th at 2:20am 2004


Okey, ive got Hammer 3.5 i use the newest fgd's for hldm and cs, im using Zoner's Half-Life Compilation Tools 2.5.3, CUSTOM BUILD 1.7.

Half-life wont find the models i put in my maps after compile (when i load map : cant find model : ) now ive checked everything and everything seems 2 be in place, just like it used 2 be when i made my other maps. 9 months ago before my break.

Anyone have an idea what is happening here ?

btw im using cycler_sprite for models.

[addsig]




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Re: doesn't find model after compile
Posted by Dr Brasso on Fri Oct 15th at 3:05am 2004


post yer compile log, maybe that might get a few ideas out.....just a thought....

Doc Brasso...





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Re: doesn't find model after compile
Posted by fizscy46 on Fri Oct 15th at 3:07am 2004


Make sure they are in your mods folder, that the model name in the cycler sprite has model set to models/modelname.mdl

If that fails, check to see if the model itself works by using the more stable monster_furniture. [addsig]




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Re: doesn't find model after compile
Posted by Crono on Fri Oct 15th at 3:31am 2004


I think some people had a problem because the path doesn't show up correctly in Hammer. Or they need a Res File for steam (sometimes). Or the model isn't in the models folder, or some other crap.

Try checking the path names in hammer, make sure there's an entire path, including drive letter. I think that's been the most frequent cause. [addsig]




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Re: doesn't find model after compile
Posted by fishy on Fri Oct 15th at 2:16pm 2004


Something else that can cause problems are spaces in any of your folder names.

For example, models/my map/modelname.mdl , should be models/my_map/modelname.mdl





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Re: doesn't find model after compile
Posted by fraggard on Fri Oct 15th at 2:19pm 2004


I think there were some issues with backslashes in path names? If i remember right, all paths should be with forward slashes in the entity properties. Plus you don't have to specify the models directory, I think.

e.g if your model is valve/models/myfolder/modname.mdl your entity properties path should be myfolder/modname.mdl

I'm not too sure though :/





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Re: doesn't find model after compile
Posted by Hugh on Fri Oct 15th at 4:12pm 2004


fraggard's right on that count, the models folder itself is redundant.



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Re: doesn't find model after compile
Posted by Crono on Fri Oct 15th at 6:06pm 2004


I think that's how it was with the retail copy of HL. Because that's what Hammer does (models/model.mdl). Yet, with steam, you get errors. I found putting the full pathname is the only thing that fixes it, at least when I had that exact same issue with models. I'm not too sure about the space issue though. I think you can put quotes in the directory box. Since with games like DoD, the main folder has two spaces in it. This is all Steam related errors and changes by the way. [addsig]



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Re: doesn't find model after compile
Posted by DocRock on Mon Oct 18th at 5:04pm 2004


How are you checking the map? Make sure that -if you're checking the map in multi-player- that monsters are on.

console

mp_allowmonsters 1

changelevel mapname

then check if monster is there

[addsig]




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Re: doesn't find model after compile
Posted by Orpheus on Mon Oct 18th at 5:24pm 2004


? quoting DocRock

How are you checking the map? Make sure that -if you're checking the map in multi-player- that monsters are on.

console

mp_allowmonsters 1

changelevel mapname

then check if monster is there

make your responce yellow..

i would laugh if it were this simple.. sometimes its just that easy

[addsig]





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