Re: Multi Manager Door Problems
Posted by Hugh on Mon Oct 18th at 6:12pm 2004
Firstly, give the func_doors the same name. Then put a trigger_multiple a small distance in front of the door so that it targets the doors without them getting jammed when you get near them. A trigger_once would work better since then the door will stay open and you don't have to worry about it closing in a nasty fashion, though.
[addsig]

Hugh
member
900 posts
170 snarkmarks
Registered: Oct 25th 2003
Location: Amerika
Occupation: College Student
Re: Multi Manager Door Problems
Posted by ReNo on Mon Oct 18th at 6:22pm 2004
There are two forms entities come in - brush entities and point
entities. Trigger_once is a brush entity, and so to make one you need
to first make a brush, then click "tie to entity". You will then get an
entity property dialog box up, and you can select the entity type in
that.
[addsig]

ReNo
member
5457 posts
933 snarkmarks
Registered: Aug 22nd 2001
Location: Scotland
Occupation: Level Designer
Re: Multi Manager Door Problems
Posted by Hugh on Mon Oct 18th at 6:23pm 2004
Those are point entities, a trigger_multiple/once is a brush-based entity, i.e. take a block and place it a little in front of the door, and hit the "ToEntity" button on the right-hand side of your screen, then scroll around until you find trigger_multiple or trigger_once.
[addsig]

Hugh
member
900 posts
170 snarkmarks
Registered: Oct 25th 2003
Location: Amerika
Occupation: College Student
Re: Multi Manager Door Problems
Posted by Renegatus on Mon Oct 18th at 6:32pm 2004
Thanks for the help Ren (nice name!)/Hugh. I put your first answer as the one that helped as it summed everything up. Thanks again!
[addsig]

Renegatus
member
57 posts
36 snarkmarks
Registered: Oct 17th 2004
Location: Wolverhampton
Occupation: Web designer/AS Level Student