Multi Manager Door Problems
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Re: Multi Manager Door Problems
Posted by Renegatus on Mon Oct 18th at 6:06pm 2004


In my first ever test level (yay!) I have two func_door entities. One has a hole carved in the middle and the other is slightly transparent. When put together, it gives the effect of a door with glass in the middle. My problem is that sometimes they don't move perfectly in sync together, and perhaps the "glass" moves before the "frame". Can anyone help me please?

I can supply the .map and .rmf if it is hard for you to understand what I'm on about!

[addsig]




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Re: Multi Manager Door Problems
Posted by Hugh on Mon Oct 18th at 6:12pm 2004


Firstly, give the func_doors the same name. Then put a trigger_multiple a small distance in front of the door so that it targets the doors without them getting jammed when you get near them. A trigger_once would work better since then the door will stay open and you don't have to worry about it closing in a nasty fashion, though. [addsig]



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Re: Multi Manager Door Problems
Posted by Renegatus on Mon Oct 18th at 6:17pm 2004


? quoting Hugh
Firstly, give the func_doors the same name. Then put a trigger_multiple a small distance in front of the door so that it targets the doors without them getting jammed when you get near them. A trigger_once would work better since then the door will stay open and you don't have to worry about it closing in a nasty fashion, though.

And so to Problem #2. The only trigger entities I can create are cdaudio, auto, camera, changetarget and relay. :S

[addsig]




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Re: Multi Manager Door Problems
Posted by ReNo on Mon Oct 18th at 6:22pm 2004


There are two forms entities come in - brush entities and point entities. Trigger_once is a brush entity, and so to make one you need to first make a brush, then click "tie to entity". You will then get an entity property dialog box up, and you can select the entity type in that.
[addsig]




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Re: Multi Manager Door Problems
Posted by Hugh on Mon Oct 18th at 6:23pm 2004


Those are point entities, a trigger_multiple/once is a brush-based entity, i.e. take a block and place it a little in front of the door, and hit the "ToEntity" button on the right-hand side of your screen, then scroll around until you find trigger_multiple or trigger_once. [addsig]



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Re: Multi Manager Door Problems
Posted by Renegatus on Mon Oct 18th at 6:32pm 2004


Thanks for the help Ren (nice name!)/Hugh. I put your first answer as the one that helped as it summed everything up. Thanks again! [addsig]



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Re: Multi Manager Door Problems
Posted by Hugh on Mon Oct 18th at 6:33pm 2004


Huzzah! Glad to help, I had that problem before. [addsig]




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