Custom Textures Ingame
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Re: Custom Textures Ingame
Posted by wacokid on Mon Oct 18th at 8:50pm 2004


I get the purple and black checker board effect, althought i compile my cs map with -wadinclude with the right textures listed.. whats going on




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Re: Custom Textures Ingame
Posted by Forceflow on Mon Oct 18th at 9:10pm 2004


Sure you did it the right way ?

http://www.snarkpit.com/editing.php?page=tutorials&game=HL&id=89

you don't have to add ".wad" in wadinclude. I made that mistake, maybe you did too ...
[addsig]




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Re: Custom Textures Ingame
Posted by Campaignjunkie on Mon Oct 18th at 9:24pm 2004


If you want an easier, lazier solution, you can just compile with -nowadtextures (assuming you're using textures that are unique to your map anyway). It will embed every single texture in the .bsp, bloating filesize but helping with troubleshooting alot.

(Oops, just noticed that this was detailed in Forceflow's link. Oh well.)
[addsig]




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Re: Custom Textures Ingame
Posted by Forceflow on Mon Oct 18th at 9:26pm 2004


np, master CJ
[addsig]




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Re: Custom Textures Ingame
Posted by wacokid on Mon Oct 18th at 9:38pm 2004


ty CJ ill see if it works man




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Re: Custom Textures Ingame
Posted by Orpheus on Mon Oct 18th at 9:58pm 2004


slides in my tutorial as well..

when the compile process adds the textures, you will notice (if you read it) that it did indeed embed the textures..

when you load the map, you will also notice what textures are missing, but what makes me suspicious, is... if you used the incorrect wad, the map would have failed to load anyways... you obviously are NOT telling us the complete story

[addsig]




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Re: Custom Textures Ingame
Posted by Pvt.Scythe on Sat Oct 30th at 8:57am 2004


The checker board texture appears if the wad is found, but the texture in the wad is not found. Check the name of the texture in the wad. Check that it's "legal"(12 characters long at maxium and no fancy ASCII characters in it and the width and height can be divided by 16). Then try changing the name of the texture(but be sure that you change the texture in the editor too). [addsig]




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