env_gamma in Counterstrike
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Re: env_gamma in Counterstrike
Posted by Paladin[NL] on Tue Oct 26th at 4:56pm 2004


I guess every respectable mapper around here has heard of the env_gamma entity in Natural Selection, which alters the ingame gamma settings. Because of the great effect you get when combining with apropiate textures, I would like to know how to put a effect (or resembling technique) in a CS map...

Is this possible?





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Re: env_gamma in Counterstrike
Posted by Gollum on Tue Oct 26th at 5:04pm 2004


I'll go out on a limb here and say, "No. It's not possible."

The env_gamma entity is unique to NS. It allows control of settings that normal HL and CS entities simply don't affect.





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Re: env_gamma in Counterstrike
Posted by Orpheus on Tue Oct 26th at 5:18pm 2004


*crawls out on limb with mike, offers peanut butter and jelly sandwich..*

so, did you like the earths children i PM'd you about

[addsig]




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Re: env_gamma in Counterstrike
Posted by Andrei on Tue Oct 26th at 6:46pm 2004


Maybe, MAYBE, if you use a white (black to make things darker) env_fade (white = 255 255 255 300, i think) with a veeeeeeeeeeeery long fade time, and set its rendernt about 50 and make it loop using multi_managers, you could obtain a cheap gamma effect. But i guess it would be pretty annoying. Overall, its the closest thing you can do with the HL entities. [addsig]



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Re: env_gamma in Counterstrike
Posted by Paladin[NL] on Tue Oct 26th at 8:03pm 2004


*sigh* thanks anyway guys, and Andrei, your way is not really what i want in my map, but thanks anyway





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Re: env_gamma in Counterstrike
Posted by Spartan on Tue Oct 26th at 8:39pm 2004


I haven't used the gamma in NS yet. It seems a bit tricky to use though because you could screw up your lighting if the settings aren't just right.



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Re: env_gamma in Counterstrike
Posted by omegaslayer on Thu Oct 28th at 12:42am 2004


? quoting Gollum

I'll go out on a limb here and say, "No. It's not possible."

The env_gamma entity is unique to NS. It allows control of settings that normal HL and CS entities simply don't affect.

Couldnt have said it better ns has env_gamma built into its coding, you just cant add it.

You could possibly try -ambient r g b (on a scale of 0.0-1.0) in the rad paramiters. what this does is it makes it so not one area of the map is pitch black, it makes it so that there is light everywhere, which is what you "might" be trying to acheve.

[addsig]





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