lighting
Post Reply
Quote
Re: lighting
Posted by erkan_27 on Wed Oct 27th at 11:38am 2004


i am beginner. i read a lot of articles, downloaded samples but couldn't see a light! compiler gives no errors. but can't see darkness everywhere is daylight! what is the problem?

i downloaded this tutorial and nothing happens...no lighting, no darkness no shadows...

http://cariad.co.za/twhl/tutorial.php?id=27

help me...





Quote
Re: lighting
Posted by G.Ballblue on Wed Oct 27th at 11:40am 2004


Sounds like you need to turn Rad on. Rad does all your light, and if it's off, you get a fullbright map. [addsig]



Quote
Re: lighting
Posted by erkan_27 on Wed Oct 27th at 12:32pm 2004


a chosed the qrad.exe in the build programs menu. İs there anything else that i must do?!?



Quote
Re: lighting
Posted by Forceflow on Wed Oct 27th at 12:40pm 2004


Yeh, compile
[addsig]




Quote
Re: lighting
Posted by Wild Card on Wed Oct 27th at 12:47pm 2004


First off, do away with the tools you have. All the Q(tools).exe files and get Zoner's tools instead. Much better. Find them in the downloads section of this site.

Second, get HLCC to compile your maps. Orpheus made a great tutorial on how to use it.

Finally check you map for any holes that lead to the void. If you have a hole, the compiling process will go very quickly as lighting and shadows are not calculated. This is why the level appears full-bright.

In half-life, type in pointfile 1 into the console and follow the dots, it will take you to your leak.

[addsig]




Quote
Re: lighting
Posted by fraggard on Wed Oct 27th at 12:58pm 2004


This question has been answered before, and again, and again, and again... It's even been answered in that tutorial erkan_27 linked to.



Quote
Re: lighting
Posted by OtZman on Wed Oct 27th at 2:02pm 2004


? quote:
a chosed the qrad.exe in the build programs menu. İs there anything else that i must do?!?


Make sure you haven't selected "No" here:



and everything the others said, use Zoners compile tools
[addsig]




Quote
Re: lighting
Posted by Orpheus on Wed Oct 27th at 2:25pm 2004


? quoting fraggard
This question has been answered before, and again, and again, and again... It's even been answered in that tutorial erkan_27 linked to.

and again, and again and again.

[addsig]




Quote
Re: lighting
Posted by G.Ballblue on Wed Oct 27th at 8:00pm 2004


I still recomened, that if you are very new to mapping, don't use the Zoner's Tools. They do slow, heavey duty compiles, and I would only recomened them to someone who is willing to sit through a 2 hour compile time. Q tools can compile in a couple of minutes [addsig]



Quote
Re: lighting
Posted by Orpheus on Wed Oct 27th at 8:05pm 2004


? quoting G.Ballblue
I still recomened, that if you are very new to mapping, don't use the Zoner's Tools. They do slow, heavey duty compiles, and I would only recomened them to someone who is willing to sit through a 2 hour compile time. Q tools can compile in a couple of minutes

blue, thats horrible, and completely unfounded advice..

the q tools are substandard compared to the newer tools, if they increase a compile, its because they detected something in the map the q tools missed..

please stop giving advice that so erroneous.. or at least stop sounding like there are no alternatives

[addsig]




Quote
Re: lighting
Posted by fishy on Wed Oct 27th at 8:16pm 2004


? quoting G.Ballblue
I still recomened, that if you are very new to mapping, don't use the Zoner's Tools. They do slow, heavey duty compiles, and I would only recomened them to someone who is willing to sit through a 2 hour compile time. Q tools can compile in a couple of minutes

Ballblue, I agree that for a brand new mapper, compiling their 1st rooms/maps in hammer, and with the stock q-tools is perfectly acceptable. HlCC, batch compiles, and various tool versions will only add to the confusion.

But but I wont post bollocks statements like 'zoners tools take 60 times longer to run than q-tools' to try and make my point. Good grief, do you have any idea how ridiculous that is?

[addsig]




Quote
Re: lighting
Posted by omegaslayer on Thu Oct 28th at 12:37am 2004


GB you must have a huge map, or a map with a lot of errors in it for ZHLT to take 2 hours, a medium sized map takes 10 minutes at least, not two hours, and if anything the q tools take 60 times longer (only not really but it seems like it)

And erkan did you try this place: http://www.valve-erc.com/cgi-bin/wcsetup.pl ?

[addsig]





Post Reply