| ? quoting BioPulse |
hi, this might be a realy, realy stupid question but here it goes, (don't laugh ) could anyone tell me how to make a light_enviromental entety work, i make one, put the pitch to 45, and tried -45 too, and the map stays black, but.....
the light_enviroment seems to be shining upwars becouse the sky is brightly lit,
anyone got any suggestions, or mabye anyone wants to post the settings of a working light_enviroment entety like this : brightness: pitch : color:
so i can just use that |
perhaps try "down"
light environs work, if light entities do.. put a light in your map, if it works so will the light environ..
point it "down"
[edit] sky textures do not reflect light, so if it looks bright up there, thats because its a bright sort of sky..
also, light environs only work, if its a real sky brush texture.. you cannot just put a world solid up there that looks like a sky, and say " i have a sky" it must be a sky brush..
[addsig]